[ edit: I would love to a yuri/girl x girl route for Rasumi as well :3 ]hiya xD I just wanted to say, OMFG, that story is so thrilling and cool, the vn is cute, heartwarming, creepy and thrilling at the same time, I totally like it and i never expacted that twists in the way they came out and still on sachiros route very good^^ The only thing, that bothers me a little is, that the music most time is quite faint, but in some scenes it is so much louder, but there is only one bar to set the music volume. But that's it. I really enjoy the story, it is very good *__*
I love this VN, it has so nice characters, the boys are quite the hotties haha and the story is very interesting ♥ I even shared it on facebook in visual novel groups and on my visual novel page, (Kuru's Visual Novel Paradise - The Pure Joy Of Visual Novels) Where I recommended it :D But I really would have liked a Kaichi route^^ Whatever... you are so talented, you should do another VN like this, i would play it, too =)
Hello! The game's base seems strong. I feel, personally, it would be even more without the romance. I really enjoyed the audio and visual horror elements, even though the writing was pretty good too. I feel like it would better if Miyoko was a police investigator instead of a student? She would probably be able to meet all the characters and use her resources as an investigator. I think the writing may need a bit more suspense, but I really like the overall base of the game! (side note: Kaichi and Chain are really growing on me. I feel like their personalities have even more depth than the main characters. I find that it is really good writing when I can hate and like them at the same time. Hopefully, a future route for those two?)
Hello! First of all thanks for the game I really love it! I enjoy all the routes but I wish theres a route for Roya, Chain and Kaichi (especially kaichi omg i love that shinigami) I hope in the future it will be added please hear my request っ╥╯﹏╰╥c
Hello I haven't beat the game yet but just wanted to say so far I'm really enjoying it. I'm on Day 11 of Kurato's route. It's not a perfect game, like Tigress said there are some issues with lack of world building or characters accepting some pretty odd things without question.
I feel that the history class with Mr. Blanchett would have been a good oppurtunity to have fixed some of these problems. Maybe you could have had some of the students asking him questions in class about this mysterious demon of the forest so that he could have given us some more background information. Also incorporating more of the village and folklore into the story would have really helped flesh things out. Like having the characters explore more of the village. There was one VN i played where the character read paragraphs from library books that talked about the myths and folklore of the world to try and solve the mystery of what was going on. Doing that really helped flesh out game and gave you more background info. It doesn't have to be a gigantic wall of text or anything like that but just enough where the world feels more real and the player understands whats happening.
Another thing that was a bit off was the lack of contractions. There was a lot of "it is" instead of just it's or "do not is not" instead of just don't or isn't. It made the main character feel a bit unnatural since most people don't really talk like that.
All in all though I'm still enjoying it. I definitely feel that you have a talent with this and that if you keep working towards improving your writing and storytelling that you could create something pretty amazing. I look forward to seeing whatever you have planned in the future :)
Hello, thank you for the feedback! Classmates asking for stories is a great suggestion. The MC does explore the library in one of the routes- but I didn't want to use the same event everywhere. Each route explores some of my ideas so unfortunately, they don't feel complete.
The use of contractions was a stylistic choice. It feels weird in narration so we decided to leave it out completely for consistency. In that case, you might not like Junoru's speech because it pushes further in that direction haha.
I came to the conclusion that regardless of when I release the game, it will always contain imperfections. I could endlessly attempt to improve, but the product will never be finished. Besides, the community provides insightful feedback. That is more important than guessing what people might like. Anyway, I hope you'll enjoy the rest of the game!
Yeah as a creator I understand. You don't want to try to make something perfect because that's impossible the important thing is just learning and developing from the mistakes you've made and to keep moving forward. And I'm sure I'll enjoy the rest of the game. I'm looking forward to playing the other routes.
Looking through the comments, I'm glad that you have so many satisfied fans. Maybe I'm not the target audience for this game. I hope that my constructive criticisms can maybe offer a different perspective. I played Kurato's route and I played until Day 22.
Let me start off with the best parts of the game. I adored the soundtrack, it was beautiful. I also enjoyed the melodic nature of the sound effects. The character art was gorgeous as expected.
Parts of the game I did not enjoy:
The most significant aspect of the game that I feel was not executed well was the world-building. Nothing was cohesive or explained. Every supernatural character under the sun exists in this universe and no one bats an eye, but it doesn't seem like this was the intention of the work. Everything is supposed to be secret, but A: almost every single side character is a supernatural creature or involved in the supernatural (usually a balance of human characters or supernatural skeptics helps keep this seem secretive and realistic). And B: the MC isn't surprised at any of the supernatural creatures or events, when she should be. The first mention of the supernatural- the school ghost- the MC questions others if they believe in ghosts, but later when she sees it, she doesn't react at all. It would benefit the story for the MC to have shock and disbelief whenever she encounters any new phenomenon that normally would shock an average person. She just blindly accepts everything and then moves on a couple of lines later. There is no self-reflection at all. She just moves on.
The pacing also had significant issues. This story is supposed to be a horror story where the mystery of villagers disappearing is the main problem for the characters. But none of the characters seem freaked out or scared by this. Lioji in particular is extremely calm when he should be scared the most as he has insider knowledge. The MC often walks at night, breaking curfew, and isn't scared in the least. More emotional reactions would keep this feeling immersive and realistic. I couldn't care because the characters didn't care.
The pacing would improve if there was more push-and-pull to the events in the story instead of bad events happening quite often and then not getting resolved. There is never hints in the story, just straight events like villagers being kidnapped and killed. Nothing that could be creepy or is possibly ominous that the player could worry about or think about in the back of their mind. Things are told instead of shown, with low reaction from characters. I would suggest reading or watching more slower-paced horror to improve the feel of these sections. In particular, the first two manga volumes of Higurashi are insanely skillful at pacing, depicting scenes with hints of horror, slowly building the intensity until the reader realizes the true situation of the protagonist. Since the setup is similar, I couldn't help but feel that this work would be improved by adopting some of that strategy.
Finally, the dialogue just wasn't strong. The characters felt one-dimensional, due to the dialogue. For example, the scenes with the MC and her two friends don't feel like realistic scenes of friends talking together and having a good time. They just feel like characters either talking over each other or just simply advancing the plot. A lot of dialogue serves only to advance the plot. Additionally, the player gets tired of having mysteries about characters be hinted at by the characters themselves, then immediately unaddressed. In any normal situation the MC would press further for answers. Instead she just lets these topics go. I also thought that the romance felt very forced. It didn't feel organic. The characters would just suddenly get romantic when the cutscene art showed up on screen, then just forget it and get back to their normal personalities. Plotwise as well some things didn't add up. A lot of characters were introduced only shortly before they became significant, so the player couldn't wonder about their purpose, it was pretty much instantly explained. For example, (SPOILER) Roya was introduced and then a couple days later, was killed. It is also confusing as he confessed to the murders, but the characters just chose not to believe him, and didn't show any evidence to the player. How is the player supposed to confirm that he wasn't the killer? Jace and Blace were also introduced suddenly mid-way through the game and were immediately involved in the main plot. (END SPOILER)
I really appreciate your work on this game and I'm glad that it makes so many people happy. I hope my criticisms can help you to improve this work. Feel free to message me to respond or if you want more clarification on any of the issues I brought up.
It's rare to receive constructive criticism. More than often people tell what they dislike, but not why or how it can be improved. I really appreciate your time in writing your detailed thoughts and sharing tips.
I agree that the story lacks an explanation in the supernatural department. Almost all, if not all, the characters are very accepting with the strange events occurring. Now I look back at the story, I wish that the characters had more moments to reflect. The emotional development could have more layers. During the time I wrote the first draft, I had no much visual novels for reference. For example, I played Amnesia Memories where a side character has so much "inner monologue" that felt highly annoying. I took the extreme other side with my writing. In recent years, I write stories that are closer to myself. Not only I feel more connected, but it's easier to take real life references than starting from scratch. This way the fictional world will feel more realistic. I should've done more research on this aspect.
I didn't take time to create a layout of the plot. All of the writing was done on impulse and edited multiple times later. The order of events was all in my head; it was easy to mess up the timeline, especially with so many plot lines. This project taught me to make better planning and create an overview.
My editors/proof readers often told me to show rather than tell. I've liked to add more reactions of the characters than leaving it open to interpretation. Most hints are left there because they're explained in other routes. One thing I did plan was that every storyline is connected through details even though they're from an entirely different perspective. I'm not sure how to explain the romantic aspect, because this is very subjective. I tried exploring different pacing with every character. Kurato is the type that is the most open about it, while Zeikun takes a long time to show any affection.
I want to improve my writing for future projects and critiques like these help me a lot! Aside from that, I continue to work on myself as a person too. I reflect more on my actions and I like to explore the creative field to expand my library. I think that sometimes a writer's personality reflects in their work. Whether it's their way of thinking or what they enjoy.
Thanks for your reply as well! I'm glad this was helpful. Your insights into your creative process was really intriguing, and I'm glad you shared this.
It was really interesting to hear that you planned to avoid too much inner monologue- I'm glad that you steered clear of that as that is often a worse option. One possible way to show more reflection without going into thoughts or monologues is to expand on dialogue and add more emotional reactions. I also love the idea of the connected routes. I didn't get to experience this but it sounds like a really intriguing way to tie the whole story together.
Beginning works often set the course for success in later works so its great that you discovered new strategies that help you in your writing. I wish you the best of luck for future projects! If you ever need any assistance with editing or story development feel free to reach out to me. Good luck :)
In zeikun route, day 80 it wont allow me to continue and it says "required more affection points to unlock after story" and "end of chapter 4" okay i'm confused how do i get affection points? or do i need to finish all endings?
Those are all the "ping" sounds during choice making. In other routes it's crucial, because those points decide which ending you get. In Zeikun's route it's one choice moment that decides.
Hello Pinlin, I finished all routes and endings last night and just had to say that this game is AMAZING! I've never left a review on a game until now-- that's how much I like Dark Nights, lol. This is easily the best otome I've ever played. The art is absolutely PHENOMENAL, and the writing and characters are all ridiculously good. I love what you did with the extra scenes, archive, and sketchbook since they motivated me to do all the routes and endings (which is another thing I never do for otome games, but this one's an exception since it's THAT good). I'm very invested in this game and its characters, so I have a lot to say... this might get a bit lengthy LOL
SPOILER WARNING for anyone reading this who hasn't finished Dark Nights yet!
First off, I love what you did with the routes and storylines for this game. Usually, otome games have one villain and the routes tend to get somewhat repetitive since the player will know what the villain will do, but that isn't the case here. I was seriously thrown off going from my first playthrough on Sachiro's route to Zeikun's route and seeing Rasumi shift from being the main villain to a support character! All of the side characters have good and bad sides depending on what route the player is on, and I think that's genius. At first I hated Roya in Kurato's route, but then I loved him in Junoru's route. I love the duality each of the characters portray, as it really adds depth to the story. Though, Rasumi tends to be pretty antagonistic overall, lol. I also enjoyed seeing how everyone's stories connected to one another. For example, how Sachiro and Kaichi knew each other, and how Kurato and the Kenriji sons went to school together. I was also absolutely baffled when Kaichi was revealed to be Kurato's childhood friend Tenshi! Every character seems to be connected the others in some way, and I loved seeing their different relationships play out. Even the characters that only appeared for a short while (Namely, Yokishi and the Kenriji brothers' parents) caught my eye! Plus, all the designs are super unique and memorable-- I envy your character design skills!
Secondly, I have some questions about some of the characters now that I've seen all the game has to offer.
1. When he dies in some of the endings, Kaichi is shown to have no heart. Does this have any sort of correlation with his curse? Or is having no hearts just a common trait for all shinigami? Kaichi's my favorite side character, and I love his personality and backstory!
2. Is Rasumi's ulterior motive ever revealed? She's a super interesting two-faced character with a lot of secrets. I was thinking that she might be causing all this chaos just for the sake of her own entertainment, but I'm not sure.
3. Why is it that Roya takes interest in the MC, and why does it seem like he's able to tell when his death is coming up? Furthermore, is he craving his own death? In Junoru's route, he says that he'll probably die soon, which ultimately ends up happening a short while after this claim. In Kurato's route, him and Kurato fight and he loses, but he says some things about how he's been wanting to die once he's already been defeated. His character is pretty complex, and I wasn't expecting to like him as much as I do!
Next, I was wondering if you have any art or writing tips to offer? I'm absolutely in love with all of your different styles! I have a hard time with drawing backgrounds myself, and I would stare at the in-game backgrounds for a solid few minutes when they popped up since I was so impressed at your skill. I also have a hard time coming up with good character designs. I'm working towards creating a webcomic in the future and am working on my art skills, so any tips would be immensely helpful :D
And lastly, my personal rankings of the routes are Junoru -> Kurato -> Sachiro -> Zeikun! Though, my favorite boys are Kurato and Sachiro, haha. Zeikun isn't really my type, but I still surprisingly really enjoyed playing through his route! Sachiro was adorable, and I loved his route even more once his spirit form was revealed. Junoru is one that I seriously wasn't expecting to love as much as I do! I really enjoyed the pacing of his route. And finally, Kurato is my absolute favorite because of his design and personality. Loved his dynamic with the MC! I'm a sucker for characters who used to know each other when they were younger.
Alright, I think I've covered everything that I wanted to! Thank you so much for this wonderful game! I loved playing every second of it, and I (like many other people who have played this) would definitely be interested in a possible sequel with the side characters. Though, this game is already perfect for me as it is!
Thanks again! Your art, characters, and writing are all phenomenal! Will definitely stay tuned for your future art and projects :D
Thank you for leaving an in-dept review! They help me a lot with writing, art and future productions. I'm pleased that this game left you a lot of positive thoughts. I added a lot of things I like about otome games or things in general that is rare: variety in routes which makes replaying fun, diversity in plot but the same universe, importance of side characters and more. The bonus content is a reward for people who like to explore all the world's corners. I had a lot of ideas and that shows in how each route is presented.
Your perspective depends on the playing order and it shows multiple sides of the supporting roles. Each main character faces the story from a different perspective and I wanted to do that with others as well. I purposedly didn't let the main characters interact much so they're left in mystery until you play their route. Junoru's route did have the most hidden characters. Even though they had short screentimes, I'm happy that they made an impression. The Kenriji parents are based on their sons (I designed them later). Yokishi is an older OC. Instead of creating new, I wanted to give an existing character a place to shine.
Regarding your questions:
1. Kaichi was stabbed in his heart which caused his first death. Rasumi removed the heart from his corpse later for keepsake and curse. It's Kaichi's emotions and the odd circumstances that gave him the chance to be revived as shinigami. It's a similar story with the ghost boy where he couldn't move on with missing body parts. Rasumi has a tendicy to curse people into children. To her, children are weaker and more 'pure' than adults. It was an attempt to make Kaichi forget about his hatred, but he actually retained all his memories. Another reason is that having no heart is a metaphor for having no feelings. It isn't exacyly in Kaichi's case, but in most cases he follows logic (until he met the MC haha).
2. Rasumi's motives were never clearly releaved. She seems to have different goals in every route. I initially wrote her to be an observer. She acts according to the situation. Hence MC's choices decide the outcome in Zeikun's route. She seems to act for her own entertainment because she is used to perform with a smile (her background as an angel and following orders with no obligation). Rasumi's own story isn't the focus in all routes, so I left that behind (future idea?). It is hinted that she had links with Jace.
3. Roya learns that Junoru gets along with the MC and tries to involve her further with them (just to hangout). His little brother gets lonely and he isn't the right person to comfort. Since his awakening, Roya has been chasing down every blood relative of the people that betrayed his parents- which is also his food source. Since the chase is coming to an end and he knows no other decent way to stay alive, he rather die. Part of it is his guilt for killing. He remembers his emotional abuse towards Kurato in the past so it feels like a justified way to die in his hands. At the same time, he is chased by Chain. It's impossible to run and hide forever in this small village. The last thing he wants is being taken by Chain.
I'm only a hobbyist writer so I can only share personal tips and things that I did. - Something that gives inspiration is studying other's work and note down what you like/dislike. Even badly written pieces are interesting resources because they tell you what to avoid.
- Consistensy. More of a technical part. I had multiple editors and proof readers working on 1 route. I did that to lessen the workload and more opinions. I did limit the amount of people per route, otherwise the style will go all over the place. It took a few trial and errors to assemble the teams. Even if you're a top notch writer, you need at least a second/third opinion. It can do good to ask someone within and outside the community. They'll give a fresh look.
- Mannerism, speech and way of interactions with other are all elements that add dept to a character. Each individual has their own and that makes them unique. It's not that just their hobbies define who they are. I try to avoid arch-types and make my characters multi-dimensional. It's not that they're a bit of everything, but it surrounds a core.
- Keeping the world small. The more you add, the more you have to explain. You'll risk plot holes and maybe write about them just for the sake of it. One of the biggest problems creators face is that it doesn't get finished. Often I start with the outlines, then fill the details. I do that with drawing as well. If the fundamentals don't make sense, it's harder to edit it all later.
Now about art. This is a seperate journey. I took some time off the project to improve my skills.
- For projects like visual novels, I had to produce a hell lot within a short time. I was experimenting with styles and found something that is easy to work with. Simple, pleasant to look at and can be easily drawn. All characters were designed 'simple' in my standard. The designs weren't hard from any angle or pose. Keep in mind you'll be drawing the same character over and over if you plan do add CGs. A lot of small details might be overlooked. The definition of 'simple' is subjective.
- To be honest, initially I wanted to use stock images for background. Later, I realized that will look very inconsistent paired with other art. I didn't need to learn amazing background skills, but just something that works well with the sprites. I used not to enjoy drawing environment art, but grew to like it after studying them. So my advice is; start on things you like to learn. The first few creations might not turn out great, but that is a step further. Continue to polish your skills.
- Focus on one thing at a time. You'll be less overwhelmed and improve faster.
I started a short webcomic "Monochrome meets Color" to improve my composition and story telling skills. It was a small project of about 180 panels done in 3 months. Those short projects are very informative and I get to know my limits.
I hope this answers your questions. Thank you for the support!
Thank you for taking the time to reply! I learned so much more about the characters I had questions about, and now have a much better understanding for art and story creation. You've really helped me out; again, thank you so much for the detailed response!
Hi Pinlin, I really love Dark Nights! the characters are all super interesting and their design are top notch, the art is amazing and the music is great!
I do have have some questions tho, haha, to be honest all of the supporting characters ( Chain, Jace , Blace , Roya and Kaichi) really caught my eyes. Is there an chance of getting their routes ? I´m definitely routing for a Chain one.
I still have to play sachiro´s route but roya seems to be keep dying ? Is that an important part of the story? He did seem to try to be a bit of a better person in Junoru´s route when he tried to cook, I wonder if there can´t be a" happy endnig" for him well he did say in kurato´s route that he wants to die but I don´t think he really wanted to more like he knew, he is goint to get killed sooner or later.
And I find it a bit odd how chain didn´t kill kurato after he found out he has been cursed, I thought he would show no mercy but thats not case.
( my favourite route is Junoru´s btw I reaaaally love him)
Thank you for creating this wondeful game! Looking forward of more ! ( sorry my english is not the best)
I'm pleased to hear that you had a good experience. Thank you for the praises!
Actually, Chain's story has been on my mind but I haven't had the chance to go for it. For now, I wait until I have more time on my hands and if there is enough interest.
If you play through all routes, you'll see what's in store for Roya's fate. So far he only interacts in 2 routes and appears briefly in another. The comment above yours had a question regarding him as well. I explained a bit more about him in the reply. Be warned that there are spoilers. I recomment to read after you've completed the game or have played enough.
Hi Pinlin, I just wanted to say that I finished playing all routes and endings of the game today and holy crap, I LOVED IT ALL SO MUCH. Your art is absolutely AMAZING, and the storyline was so engaging. Usually, after getting into a new game or fandom or whatever, I have a lot of things to say, so sorry if this comment drags on forever xD
[SPOILER WARNING to those who are reading this comment who haven’t finished all endings of the game!]
First things… questions I still have regarding some of the deeper lore/plot.
RASUMI: I’m not sure if you deliberately decided not to reveal all of Rasumi’s motives and backstory, but it kind of feels that way because I was left slightly unsatisfied by the things that didn’t get revealed. After finishing Kurato and Junoru’s routes, which I expected to reveal more about Rasumi, I felt as though there was almost nothing new, apart from the impact Rasumi had on the two romance-able characters’ backstories. There’s also the thing about her being oddly kind and helpful in Zeikun’s romance ending, but really horrible in Zeikun’s normal ending (this double faced nature of her is so fitting for her being a Gemini, though that of course is a stereotype for the sign…). I also want to know if Kaichi ever managed to get Rasumi to break the curse on him! This just makes me go crazy on making my own theories on who she is; and for right now, I’m assuming that she is some sort of fallen angel or corrupted angel that now works for herself rather than any higher power. I’m curious to hear your thoughts about her and who she may be, and how you developed her as a semi-villain character!
CHAIN: Okay, I have no idea why on Earth I like him so much. He’s cold and ruthless and clearly doesn’t care a lot for others apart from Kurato (somewhat) and maybe even MC in some routes… but I still feel like there’s something more to him than just a supernatural creature hunter. But besides me hoping dearly for a route for him (whether it be from MC’s perspective or Ikuya’s, since I read in an AMA about how you considered making Ikuya the POV for a sequel… personally, I would really like to see Ikuya x Chain because that is the most ridiculous but weirdly wholesome pairing ever), I have a couple thoughts about him. That part in Junoru’s backstory chapter where this hunter woman(?) shows up, the same CG of Chain’s eyes was used, and in the Extra Scenes part unlocked after all endings are reached, Roya seemed to suggest that he recognized(?) him “even after all these years“ (or something along those lines)… That part really got me thinking about who Chain really is. First of all, is that hunter woman from the past one of his mentors? One of my theories is that there are a generation of supernatural hunters that either are or aren’t related by family relations. It’s possible that the very first hunter held a grudge against supernaturals, and then someone who also had a grudge went to him/her and asked him/her to train them. Another theory is a bit more far-fetched, but it’s that maybe Chain isn’t really human after all? Maybe his soul lives on through the generations, taking the form of different bodies in order to disguise his true identity. Of course you don’t have to tell me his backstory if you’re planning on keeping it a secret for now, but I just wonder about him… ;^)
ROYA: I don’t know if this is a plot hole or something, but in Kurato’s flashback chapter, it’s shown that Roya murders his teacher for sending death threats to the Kenriji family. However, at this point Roya shouldn’t even have his supernatural powers yet, and I really wonder how on Earth a young child like him managed to kill an adult… Maybe there’s an explanation for this? Also, I think it’s implied that Roya is the one who killed the school ghost boy (I forget his name), but I’m not really sure. It makes sense (sort of) that someone like Roya wasn’t the best person even as a child, but I find it a bit odd how no one ever suspected him or called him out for his actions (except Junoru for that one time). And I also wonder why he has extreme bullying tendencies anyway. Does he to some degree have mental or emotional issues? Does he simply look down on others that much? I don’t know, some parts of his backstory just doesn’t really make that much sense to me, and I was hoping that you could clear some things up, if you wanted to share!
JACE/BLACE: I think a lot of their backstory was already revealed, but I just have one question: how do they determine which clients to accept and such? I don’t really understand why they would ever work for sketchy people like the dudes who murdered the Kenrijis. Since the reason why the twins appeared in Kurato and Junoru’s routes is because Kurato and Junoru are the source of the issues going on in the village (except they’re also caused by Roya and Rasumi), and they need to return balance to the human world, it’s odd that they would randomly accept the jobs of random people who are acting out of spite and cold blood. Is there something that I’m forgetting about their backstory that explains this, or did you just never reveal it?
Okay, now that all of my questions are out of the way… I’m going to say a few thoughts about the existing routes!
Routes ranked from 4th to 1st place:
#4: Kurato. Although he’s an awesome character, he’s just the personality type that I feel least interested in. That’s not to say this route was bad in any way! I really enjoyed playing through his route! I only felt like the romance came a little too soon compared to the other routes, and I’m just not super interested in his personality.
#3: Zeikun. I love his personality and character design, and there’s really nothing wrong with his route at all. However, I just prefer other routes a bit more than his.
#2: Junoru. This boy is too precious. I really love soft personalities in otome games, especially in a game with such a complex and dark plot. It complements the story well! I also loved the flower symbolism in his route; even though it was sad, I adore his normal ending CG. He looks so peaceful, resting over the flowers. I feel bad that he had to go to hell rather than heaven, though. Oh, on that note… CAN I JUST SAY THAT SENDING HIS MOTHER AND FATHER TO SEPARATE AFTERLIFE REALMS IS LITERALLY THE MEANEST AND CRUELEST THING EVER.
#1: Sachiro. Okay. I did NOT expect myself to like his route as much as I did. I’m not really into the shota types, so I was very hesitant about playing his route. But once I got into the 2nd-3rd chapter? Wow. I absolutely adore the plot line of his route. It has a somewhat Spirited Away kind of vibe, except it’s a spirit going into the human world. And can I just say that non-cursed/adult Sachiro’s design is my favorite thing ever. The moment I saw him, and got then to know his true personality? I knew he was best boy. Also, I really dig swordfighters in fantasy games. The CG you drew where he is about to kill all the evil spirits in the spirit realm was too amazing. I love the transition of his normal fighting self to the darker version where he looks much more ominous. Also, might I mention that one of my most treasured OCs in a medieval fantasy story I’m making is a swordfighter, is a Cancer, and has a dark/corrupted side that ends up overwhelming him at one point? I guess I just really like that type of character. xD
Lastly, I would like to conclude with this:
Pinlin. You are an amazing person. Your art is so good. Even though I’ve never liked anime art styles completely, your style is so captivating and beautiful on so many levels. The color schemes you use seriously soothe my heart. I’m a hobbyist artist myself (and am currently making a visual novel of my own, but it’s only a personal project for my friends for now), and the kind of stuff you do is what I aspire to be in the future. I loved every aspect of this game, and I really hope to see more games from you in the future, if you’re considering it. I’d be totally down for a sequel of Dark Nights featuring the side characters! Since you said that you would do a route for some side characters if you had enough requests for it: if you want to, I would love to see routes for Chain, Kaichi, Roya, Jace, Blace, Lioji… oh wait… that’s literally all of the male side characters. xD But in all seriousness, I think I would be most interested in seeing (as mentioned above) Ikuya featured as the POV, getting to know the side characters. Ikuya deserves more love and screen time! (That bit about her fighting Rasumi off with Zeikun? Spectacular.) But… you are your own person, and as a creator, you should do whatever you want, and I don’t want to be a demanding fan of any sort. Do what makes you most happy!
Phew! That was a lot of typing. I hope you’ll find the time to read this through and tell me your thoughts. Thank you so much for making this game. It’s been a pleasure playing through it. ^v^
Thank you for this thoughtful review. In fact, I love reading long feedback so no need to apologize for it! Usually, I don't get to hear live feedback from players. By the time they finish the game, they've forgotten most of their reactions on events and scenes.
I'm happy to hear that you enjoyed all storylines. Each was created with a distinctive style for different preferences. The stories are obviously focused on the main characters so there is a lot missing about the supporting roles.
1. I regret not revealing not enough of Rasumi because so far she seems to be a black sheep despite her various roles. She is not the main villain in some routes, like she didn't cause the tragedy in Junoru's story. In Sachiro's route, she acts as a supporting character. Without Rasumi's help, Sachiro wouldn't be able to ever meet MC normally. In the bonus scenes there is a small dialogue between Kaichi and Rasumi. I left it as an open end, because these two have a seperate background story. Rasumi double-faced nature started since her traumatic childhood. A short scene is revealed in her diary during Kurato's route chapter 4. Another hint was left when Blace said Jace and Rasumi have a bad relationship. Jace is the guardian of Heaven's gate and Rasumi is an angel- which means they had some encounters before. The first time Rasumi meets MC, she acts very friendly. I had this idea that Rasumi watched MC from the heavens, thus knowing MC for a long time. If I ever get the chance to expand the lore, I'd love to write more about this character! I've created her long before Dark Nights existed so my mind is full of ideas.
2. Chain is also one of my personal favorites- the mysterious one. Just like Rasumi, I didn't reveal much about his background. Although, he is way more popular. The first encounter of Ikuya with Chain is that she walked away , scared. Their chemistry will be a funny or interesting development. His relationship with the MC varies a lot depending on which route you are. To reassure you, Chain is completely human. If he were super natural, he might dislike himself too(?) which sounds edgy. So far there were hints that Chain lives alone. His place has no any hints related to his friends and family. He met Kurato since he was a teen at the investigator department. He might have been working there longer. The woman in Junoru's route was one of Chain's ancestors since she looks like Chain. They practise hunting supernaturals for generations, but now there are none of those specialists left. It was mentioned somewhere Chain killed a cousin who turned into a vampire. Roya recognizes Chain because of his bloodline. Aside that, Roya encountered him a several times before. The "hunters" are known for their skillful and terrific tactics of capturing/killing supernaturals. There is a black market for these kinds, hence Roya is afraid of ending up there. If I would explore more of this world if I were to write Chain's story.
3. Arount the time Roya attacked the teacher, he already drunk one of those potions. His parents didn't know this. The school ghost was killed by other classmates and Roya has nothing to do with that. He tends to mess around with Kurato. Not all characters speak the truth at times. Kurato used to have a very low self-esteem which made him an easy target. Usually bullies aren't aware of the damage they cause. The teasing starts innocently and gradually gets worse. Roya didn't have any friends during his childhood, and still doesn't in present time. He has trust issues because of the events that happened in the past (kidnapping, conflicts with villagers, murder of parents, betrayal of aquaintances etc.) He doesn't look down on other people, like he saw some potention in MC, but prefers to keep emotional distance. The interactions with his parents were shown from Junoru's perspective. Junoru once mentioned that Roya, despite being older, wasn't a suitable heir because of his troublesome personality. He is mischievous in nature and naturally smart but doesn't put much of his talents to use. I thought that I covered enough of his backstory, but I realized that it was mostly told from other character's perspectives. Roya is a complex character because he acts as he feels like in the moment. I actually had him in mind as 5th romance-able, but 5 storylines felt way too much. The flirty arch-type might be the least likeable so I removed him. Now he is a side character somehow a lot people got their eyes on him lol.
4. There is a time skip from where the twins were forced to kill and present time where they work for themselves. I had a seperate story in mind of how they came to be- and it's pretty dark. The people who wanted to kill the Kenriji captured the twins to work for them. Luckily it didn't last long because the twins managed to escape a short while after the Kenriji were dead. They didn't appear in Sachiro and Zeikun's storylines because they are different creatures. The twin's main focus are humans/undead and those that jump through time by accident (Kurato). Unlike Chain, they completely unaffiliated. They act to what they think is right to keep the world's balance even if it needs sacrifices (Junoru's route). Jace tends to show less empathy as he is used to sending people to the Heaven. Blace has dealt with different tasks and sometimes hesitates to make decisions.
About the main characters, each has a distinctive personality. I had different editors and proof readers working on each route. Because of this, the MC might feel inconsistent. Although, in real life people tend to act differently in each relationship too. I'm glad to know that at least one of the main characters stole your heart<3 It's such a coincidence that we have similar elements in our stories. Sachiro was quite difficult to write, because I had no main goal for him in mind for a while. I re-wrote his story a several times before I came to this point. One of the major changes was adding his adult form. From there the rest became easy to direct his story.
Thank you for the praises on my style! I especially developed it for creating this visual novel. To be honest, I tried stepping away a bit from anime style because it wasn't perceived positively by people around me. I choose to focus on composition and colors as keypoints (I struggled with artblock and identity for a several years. Because of this, Dark Nights got affected by delay in development). After I finished all CG art, I added a lot of cutscenes and small animations. For Zeikun's route, I wanted the scenes in inkwash style. His themes are around oriental cultures, so I thought that was the most fitting. In Junoru's storyline, a lot cutscenes were more like graphic design and "straight-cut". Sachiro's route should had more sketchy drawn scenes. It reflects his dreams but also uncentainty. For Kurato, it was a combination of all. During the last years of developemt, I wanted to experiment with visuals and it shows there.
All of the side characters have their own lore. I created this visual novel because I love my OCs and wanted to flesh out their stories. Even if I don't create visuals novels for them again, you'll see/read more about them in other forms (illustrations, comic, animation etc). In the bonus scenes I added dialogues that couldn't find a place in the main story. Dark Nights is my very first published writing and I'm happy to receive so many positive feedback (´・ᴗ・ ` ) Anyway, thank you for your time playing and sharing your thoughts!
Thank you so much for your detailed response! Ah, so much stuff makes sense to me now.
Again, thank you for this game, Pinlin! I had a blast playing it and I eagerly await more content from you in the future, whether it be Dark Nights related or not! In the meantime, I'll be making more memes and fanart in the Discord. (*w*)
So is there a way to hide the text box? I notice that some of the CGs don’t appear in the album such as some chain ones, her with the umbrella, and a kaichi one. I really want to save these of course so unless they are in the sketchbook thing, I’m not sure how to get them other than screen cap. Thank you
Press H on your keyboard. For more useful commands go to Main Menu -> Credits -> Help
The scenes you mentioned are cut scenes and don't appear in the album or sketchbook (the latter contains more artworks not shown in game). After I finished drawing all CG art, I had even more ideas.The cut scenes looked too simple to earn a place in the album. Besides, the album is already very packed. For now you can only save those special scenes by screenshotting or save slot.
There are so many different backgrounds.I wish there could be a background gallery as well...There should be at least 5 parks and even more pictures of the sky.I am trying to take screenshots and appreciate them.
I see a different background(or something else?) in Zeikun's chapter 3 when it describes his mother's death. Is that a Chinese painting? I have never seen such pictures used in VNs before. It must takes a while to draw the painting and it is amazing that the characters can also move.How did the creater learn it anyway?
This visual novel is amazing! Never seen a free game that should be worth more! Are U going to create another? If so, UwU's and OwO's tiny bean! Hope that this game gets a fandom surrounded around it!!1!1
I feel bad, but, somehow I ended up loving the side characters more than the main ones! You did such a wonderful job giving them life and stories! Chain, Lioji, Kaichi... They all deserve happy endings!!!
Zeikun's good end felt a bit like a bad end as well, haha, whilst Sachiro's bad end could pass for a good one -- is there an explanation for why Miyoko can see spirits in Zeikun's route but not Sachiro's? It's a shame the two never ''meet'', seeing as how Zeikun sort of takes over the role in absence.
I have to say that this is the best otome visual novel I've ever played. And it's free!
I've only fully finished all of Junoru's routes, and I can say that he is my favorite "anime" boy ever. He's so cute.
Spoiler:
Junoru is the best zombie boy ever and no one can change my mind. But seriously, this was just an awesome experience. Soundtrack, art, amazing storyline, unique characters. This game has it all! I honestly didn't think it was going to be this good! I really do hope this game becomes a lot more popular so I can actually talk to people about how good it is, but like, really. It was great.
I already know that you're not going to start another game this big, but I'm completely fine with that. This is hours of entertainment. And honestly, when I'm done, I'll play it again.
I really love that this game has an achievement/ending and gallery section. It really makes me want to get every possible ending etc.
still love this. it's very rare that a vis nov this great comes to completion, and for free?! madness. i look back on it fondly, might even replay just to spend some more time with junoru...
i mean there's nothing super groundbreaking here, but it's all done so WELL. the art, the story, the variety and depth to the characters... ugh. a masterpiece.
if this came out on steam, i'd buy the shit out of it (already have it in my library here, for the record). if a sequel came out, be it just more of the same, or perhaps a different story where we can date the side characters, i'd buy the shit out of that too.
I love this game!! I'm writing this after only completing Sachiro's route so far, but it's been amazing! I'm so grateful for all the work you've done on this, and the fact that it's free is just wowza considering how much content is in this, thank you so much. I'm planning on completing all the other routes soon too...let's see how it goes lol I can't wait!
side note Lioji is the love of my life, he may not have a route but his existence is exquisite
This game was awesome!! The characters are super handsome guys.
Personally I loved the end with Zeikun, he is perfect and i think i have fell in love with the twins and Chain, really hopped for some ending with them or a love route.
hey, i really love this game and all the characters are amazing :) i also really like the way roya is written and i love his character in general, and i think if there was a route for him it would be very great!
A wonderful game.
All characters are lovely.
Would it be possible to get Chain as a potential route *. *
Would also buy for it.
I Love this Game
I look forward to more Games from you <3
I just want to say, HOLY CRAP! This game is astonishing in terms of the storyline, characters, art design and graphics. Not to mention that it is a FREE game! You have truly outdone yourself with this game, developer! ^^ Additionally, all the love interest routes are entirely different so readers dont have to worry about getting bored reading the same lines again, thus making it easier to replay the game in order to get different endings. Hope to play more games like this from the developer in the future, even if it is paid!
It's my first game project that got pretty big. I don't know what the quality standard is, so I rather have more people enjoy it. I played many VNs before and took example what I enjoyed and didn't like. The routes should feel distinctive so each has their own style and structure. Because of this, some routes are preferred over others.
I'm delighted by the feedback I received so far. I will continue to improve myself for future projects. If anything, they might not be as big as DN.
normally a game of this quality would cost at LEAST 40 euro on steam but the fact that it's free is REALLY suprising. Normally while playing a vn i skip trough to see how long it takes till i can actually make a choice but for the first time i din't with this game! It managed to grab my attention right from the start and this game really is a master piece!!
I'm excited to see any futher games if they are someday released
I appreciate your efforts of sharing your thoughts!
I started as an illustration artist and shared my work on social media. I thought creating a game is similar to sharing my artwork and occasional journal posts. Besides, it's my first published writing so I hope more people can access it and enjoy. The first menu choices were very soon. It's something that I always look forward to when starting a VN.
Hi, I played every routes and omg I was so sad each time I saw one of the guy's death... (sorry I'm not english so I m bad at writting ) It s a beautiful game and I hope there will be a route for Blace, Kaichi,Jace,Chain and Roya and of course Liojiiii, they all are sooooo cute uwu
and a story with the prologue's child of course x)
And, Will there be a way to save guys of other route when we see them taken by death or by Chain ?
That's the tragedic side of the story, but there are routes where no one dies depending on your choices. In some routes deaths are unpreventable. Then there are endings that decide the character's fate.
I'm glad you like the side characters as much! I gave them active roles rather than accessoires for the main ones.
I swear the game was amazing its so hard to find a mc that's not dopey or a mary sue among otome games honestly this game was so well written like I am shocked that this is a indie game like you are so bloody talented btw with there be routes for lioji, kaichi, chain, roya, blace and jace not to sound rude but girl you designed them so well and gave them such great personalities and backstories but like there isnt a option to romance them its so sad but like I get it and making this game must of taken you so long sorry if I offended you or if I seem ungrateful but like I wish there was a option to romance them to lol. If you do make them when will the game be released lol honestly if it does happen I cannot wait!!!!!!!
DN is a passion project I worked on alone for a long time. I tried to take as many roles as possible to have the control over the style. The game went through a lot of changes over 6 years. I had to improve every skill required for game development. It's not like I could pull off the same quality right off bat haha.
Depending on the amount of interest for the side chacters, I might write their stories too. Thank you for the support!
Hello, i'm from Brazil and i have to say i loved this game (sorry rusty english)
So I play everything in Visual novel world, Japanese, otome eroge, Dating sim, Halloween Otome (i Love it too). And This game is awesome, story , characters and all this is amazing. I confess i get scared sometimes too. So i loved too all characters, Kaichi, Chain, Roya, Ikuya, Lioji.
I would play a game with all the secondary characters. Although it is an indie game the quality of it is incredible. Thank you so much for such a beautiful game and passionate characters.
Hello, thank you for sharing this comment. No worries about your English, I can understand you perfectly.
I guess the horror themes worked well eheh.
I always wanted to write a full story about my characters. I've always done short scenes and single illustrations with a brief description. They didn't feel enough to bring my characters to life. This is my first game and story I shared in public. After all the kind comments and support, I want to keep creating and share more.
*cough* I’m sorry but let me get this straight. There are so many good things about this game. Personally I’ve only played Japanese otoge before and I am so done with them for so many reasons and I generally love playing indie games and really did not expect what was coming.
The art is beautiful. The BGs are done really well they’re neat and they fit the characters art style so well too which is something that even 7 Scarlet couldn’t get right.
The BGM is simple but lovely and it fits the situation , dialogue and the mood perfectly.
The gaming system and the UI fits the story and game’s purpose and it’s minimalistic and gorgeous.
I must say I was reallyyyy SHOOK when I saw the OP video like whaaa- that was so crazy and super cool too!
But most importantly! The writing ! I can not begin to say how impressed I am with the writing.
The characters have been written so well, Miyoko is such an understandable character she’s smart and funny and her reactions are so relatable and I’m so glad that we don’t have to deal with those « damsel in distress » bullshit .
The whole plot carries on very smoothly there’s simply no error in the writing ; how is this possible. The pacing is right, every scene is interesting and adds something to the story. And everything is just so balanced.
I’m sorry I’ve never written a garbage so long but Pinlin you are surreal! I can not believe that you have made such an amazing game ! Congratulations really ! You’re truly inspiring and I’m just so grateful.
Hello, I'm just a random person who likes telling stories _(: D
At the time I started this project, there weren't many English otoge. I wanted to contribute to this community and share my passion for visual novels. I hoped to give players an amazing experience like I had. One of the reasons that I did not collaborate with other artist is I wanted to keep the style consistent. Background, characters, CGs and even the UI. I experimented with styles and came to this simple and clean theme.
Credits are given to the composers for the beautiful BGMs. I purposely gave freedom to maximize their creativity. Even when the soundtrack didn't end up like I expected, I could find use for another scene. I thank the vocalist, song writer & composer, mixer and arranger for the OP. These were roles I couldn't fullfil myself and I had wonderful friends to help out.
Thank you for praises on the writing! I admit that I have a lot to learn; most of the plot was written 6 years ago. I could only polish it with today's knowledge. I would have done some things differently if I were to write from scratch.
The editors and proof readers are here to shine for keeping grammatical/spelling errors to minimum. After release, I did spot a few mistakes. For a 270k script it isn't a big deal.
Thank you for dropping your thoughts and your support! It was enjoyable to read <3
This game is just amazing, so far I've done Kurato - Junoru and Zeikun route but the only one I am completely done with is Zeikun... I'm trying hard for the other two but their is two illustrations I can't get and this is soooooo frustrating x). And I know this is not fair but can we find the solutions somewhere?
Anyway this game is so important to me, Thank you for all! <3
I really liked the UI of this game, is so clean! The backgrounds are so pretty too. My only problem gameplay-wise; would be how sometimes you have to make 100% perfect choices in order to get the happy ending. (edit: Spoilers below)
Character wise, I love them all. But I didn't felt comfortable with the romance in Sachiro's (I found the 1st half to be quite weak) and Junoru's (a lot more heavy-backstory focused) paths.
Zeikun's made me emotional - but at the same time, I found his route to be the most forgettable of them all.
Kurato's is my favorite due to his motivations, personality traits and how he actually interacts with the side cast (and not only the MC). He's a believable and 3D character - through I'm not fan of how his route had a lot of teasing with almost all the other male side characters. I think there was a missing chance of exploring more his beliefs towards justice or work (Sherlock Holmes and Watson style!).
But I know that writing non-human characters, such as demons, gods, angels, 'ghouls' can be hard. Aside that, I overall liked how you connected the plot points, this VN is really good and binge-worthy.
Personally, I like a clear GUI with a theme that fits the whole game. After a few attempts, I came up with this. Even if you miss 1 or 2 choices, you can still get the happy ending. I know some routes are trickier. Usually when there are 3 choices, each gives between 0-2 points.
Each story has a different structure. I like to experiment with variations not just in visuals but narration. I see you have your preference and thank you for the critique!
I think there were many holes and unexplored parts of the story. We only follow MC's perspective, so many things happen behind the scenes. I covered some parts in the bonus scenes, hopefully enough to satisfy your curiosity.
Anyway, thank you again for sharing your thoughts!
Such an amazing game! I spent all day playing through all of the routes! I was entranced from the first hour to the last! This now has a special place in my heart. I really enjoyed playing.
Wow, I absolutely love this game! I've been playing for hours!!! I really, really like Kurato! I can't seem to get romantic endings- just normal :') But I really love this game!! I'll make sure to support in the future when I can!
His route is the hardest when it comes to making choices for the romantic ending. While he is a very open character, his heart is a tough nut to crack :') There are 2 walkthroughs at the link section. Maybe they can help you to get the other ending.
I've been looking forward to this game since the demo and it's been everything that I expected and so so much more. I downloaded this game last weekend, chose Sachiro's route and finished 2 endings in 1 night. I'm honestly left speechless; no amount of words will describe how much I love or enjoyed this game! Every character is sOo cutte and to die for!! [ Potential spoilers ] One thing I noticed was how the MC and Sachiro both described as though they were missing something in their life and wanted to try something new. I thought that that was cute and maybe could mean sth? Also at the scene where Sachiro tries a new drink and it's name happens to be the same as what her friends described her. Haha, am I looking into it too much? And my fav scene so far is from achievement 25 - it really got to me haha! n_n
Ever since playing it that night I've been impatiently waiting for the next weekend to come so that I can try out the other routes (I don't allow myself to play on weekdays so that I don't binge when I need to work). I'm planning on trying Kurato's route next and honestly this is the best reward after a week of studying and work :'D thank you so so much and (a late) congrats on the release <3
Oh! And please consider making routes for the side characters, thx <3
Definitely one of the best free visual novel I've played so far! The art is AMAZING and the story itself is captivating as well. I've come to love all the characters as they are all so interesting and play a major role in the plot line (including the side characters which is really rare in VNs) I'm surprised this game is free given its amazing quality. Definitely 10/10 for me! ^^
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[ edit: I would love to a yuri/girl x girl route for Rasumi as well :3 ]hiya xD I just wanted to say, OMFG, that story is so thrilling and cool, the vn is cute, heartwarming, creepy and thrilling at the same time, I totally like it and i never expacted that twists in the way they came out and still on sachiros route very good^^ The only thing, that bothers me a little is, that the music most time is quite faint, but in some scenes it is so much louder, but there is only one bar to set the music volume. But that's it. I really enjoy the story, it is very good *__*
I love this VN, it has so nice characters, the boys are quite the hotties haha and the story is very interesting ♥ I even shared it on facebook in visual novel groups and on my visual novel page, (Kuru's Visual Novel Paradise - The Pure Joy Of Visual Novels) Where I recommended it :D But I really would have liked a Kaichi route^^ Whatever... you are so talented, you should do another VN like this, i would play it, too =)
Hello! The game's base seems strong. I feel, personally, it would be even more without the romance. I really enjoyed the audio and visual horror elements, even though the writing was pretty good too. I feel like it would better if Miyoko was a police investigator instead of a student? She would probably be able to meet all the characters and use her resources as an investigator. I think the writing may need a bit more suspense, but I really like the overall base of the game! (side note: Kaichi and Chain are really growing on me. I feel like their personalities have even more depth than the main characters. I find that it is really good writing when I can hate and like them at the same time. Hopefully, a future route for those two?)
Hello! First of all thanks for the game I really love it! I enjoy all the routes but I wish theres a route for Roya, Chain and Kaichi (especially kaichi omg i love that shinigami) I hope in the future it will be added please hear my request っ╥╯﹏╰╥c
yes, i think the same :D i wanna have routes for chain, kaichi and roya :o some nice stuff about this "badguys" would be awesome *_*
Hello I haven't beat the game yet but just wanted to say so far I'm really enjoying it. I'm on Day 11 of Kurato's route. It's not a perfect game, like Tigress said there are some issues with lack of world building or characters accepting some pretty odd things without question.
I feel that the history class with Mr. Blanchett would have been a good oppurtunity to have fixed some of these problems. Maybe you could have had some of the students asking him questions in class about this mysterious demon of the forest so that he could have given us some more background information. Also incorporating more of the village and folklore into the story would have really helped flesh things out. Like having the characters explore more of the village. There was one VN i played where the character read paragraphs from library books that talked about the myths and folklore of the world to try and solve the mystery of what was going on. Doing that really helped flesh out game and gave you more background info. It doesn't have to be a gigantic wall of text or anything like that but just enough where the world feels more real and the player understands whats happening.
Another thing that was a bit off was the lack of contractions. There was a lot of "it is" instead of just it's or "do not is not" instead of just don't or isn't. It made the main character feel a bit unnatural since most people don't really talk like that.
All in all though I'm still enjoying it. I definitely feel that you have a talent with this and that if you keep working towards improving your writing and storytelling that you could create something pretty amazing. I look forward to seeing whatever you have planned in the future :)
Hello, thank you for the feedback! Classmates asking for stories is a great suggestion. The MC does explore the library in one of the routes- but I didn't want to use the same event everywhere. Each route explores some of my ideas so unfortunately, they don't feel complete.
The use of contractions was a stylistic choice. It feels weird in narration so we decided to leave it out completely for consistency. In that case, you might not like Junoru's speech because it pushes further in that direction haha.
I came to the conclusion that regardless of when I release the game, it will always contain imperfections. I could endlessly attempt to improve, but the product will never be finished. Besides, the community provides insightful feedback. That is more important than guessing what people might like. Anyway, I hope you'll enjoy the rest of the game!
Yeah as a creator I understand. You don't want to try to make something perfect because that's impossible the important thing is just learning and developing from the mistakes you've made and to keep moving forward. And I'm sure I'll enjoy the rest of the game. I'm looking forward to playing the other routes.
Hello, thought I would leave some thoughts here.
Looking through the comments, I'm glad that you have so many satisfied fans. Maybe I'm not the target audience for this game. I hope that my constructive criticisms can maybe offer a different perspective. I played Kurato's route and I played until Day 22.
Let me start off with the best parts of the game. I adored the soundtrack, it was beautiful. I also enjoyed the melodic nature of the sound effects. The character art was gorgeous as expected.
Parts of the game I did not enjoy:
The most significant aspect of the game that I feel was not executed well was the world-building. Nothing was cohesive or explained. Every supernatural character under the sun exists in this universe and no one bats an eye, but it doesn't seem like this was the intention of the work. Everything is supposed to be secret, but A: almost every single side character is a supernatural creature or involved in the supernatural (usually a balance of human characters or supernatural skeptics helps keep this seem secretive and realistic). And B: the MC isn't surprised at any of the supernatural creatures or events, when she should be. The first mention of the supernatural- the school ghost- the MC questions others if they believe in ghosts, but later when she sees it, she doesn't react at all. It would benefit the story for the MC to have shock and disbelief whenever she encounters any new phenomenon that normally would shock an average person. She just blindly accepts everything and then moves on a couple of lines later. There is no self-reflection at all. She just moves on.
The pacing also had significant issues. This story is supposed to be a horror story where the mystery of villagers disappearing is the main problem for the characters. But none of the characters seem freaked out or scared by this. Lioji in particular is extremely calm when he should be scared the most as he has insider knowledge. The MC often walks at night, breaking curfew, and isn't scared in the least. More emotional reactions would keep this feeling immersive and realistic. I couldn't care because the characters didn't care.
The pacing would improve if there was more push-and-pull to the events in the story instead of bad events happening quite often and then not getting resolved. There is never hints in the story, just straight events like villagers being kidnapped and killed. Nothing that could be creepy or is possibly ominous that the player could worry about or think about in the back of their mind. Things are told instead of shown, with low reaction from characters. I would suggest reading or watching more slower-paced horror to improve the feel of these sections. In particular, the first two manga volumes of Higurashi are insanely skillful at pacing, depicting scenes with hints of horror, slowly building the intensity until the reader realizes the true situation of the protagonist. Since the setup is similar, I couldn't help but feel that this work would be improved by adopting some of that strategy.
Finally, the dialogue just wasn't strong. The characters felt one-dimensional, due to the dialogue. For example, the scenes with the MC and her two friends don't feel like realistic scenes of friends talking together and having a good time. They just feel like characters either talking over each other or just simply advancing the plot. A lot of dialogue serves only to advance the plot. Additionally, the player gets tired of having mysteries about characters be hinted at by the characters themselves, then immediately unaddressed. In any normal situation the MC would press further for answers. Instead she just lets these topics go. I also thought that the romance felt very forced. It didn't feel organic. The characters would just suddenly get romantic when the cutscene art showed up on screen, then just forget it and get back to their normal personalities.
Plotwise as well some things didn't add up. A lot of characters were introduced only shortly before they became significant, so the player couldn't wonder about their purpose, it was pretty much instantly explained. For example, (SPOILER) Roya was introduced and then a couple days later, was killed. It is also confusing as he confessed to the murders, but the characters just chose not to believe him, and didn't show any evidence to the player. How is the player supposed to confirm that he wasn't the killer? Jace and Blace were also introduced suddenly mid-way through the game and were immediately involved in the main plot. (END SPOILER)
I really appreciate your work on this game and I'm glad that it makes so many people happy. I hope my criticisms can help you to improve this work. Feel free to message me to respond or if you want more clarification on any of the issues I brought up.
Hello!
It's rare to receive constructive criticism. More than often people tell what they dislike, but not why or how it can be improved. I really appreciate your time in writing your detailed thoughts and sharing tips.
I agree that the story lacks an explanation in the supernatural department. Almost all, if not all, the characters are very accepting with the strange events occurring. Now I look back at the story, I wish that the characters had more moments to reflect. The emotional development could have more layers. During the time I wrote the first draft, I had no much visual novels for reference. For example, I played Amnesia Memories where a side character has so much "inner monologue" that felt highly annoying. I took the extreme other side with my writing. In recent years, I write stories that are closer to myself. Not only I feel more connected, but it's easier to take real life references than starting from scratch. This way the fictional world will feel more realistic. I should've done more research on this aspect.
I didn't take time to create a layout of the plot. All of the writing was done on impulse and edited multiple times later. The order of events was all in my head; it was easy to mess up the timeline, especially with so many plot lines. This project taught me to make better planning and create an overview.
My editors/proof readers often told me to show rather than tell. I've liked to add more reactions of the characters than leaving it open to interpretation. Most hints are left there because they're explained in other routes. One thing I did plan was that every storyline is connected through details even though they're from an entirely different perspective. I'm not sure how to explain the romantic aspect, because this is very subjective. I tried exploring different pacing with every character. Kurato is the type that is the most open about it, while Zeikun takes a long time to show any affection.
I want to improve my writing for future projects and critiques like these help me a lot! Aside from that, I continue to work on myself as a person too. I reflect more on my actions and I like to explore the creative field to expand my library. I think that sometimes a writer's personality reflects in their work. Whether it's their way of thinking or what they enjoy.
Thanks for your reply as well! I'm glad this was helpful. Your insights into your creative process was really intriguing, and I'm glad you shared this.
It was really interesting to hear that you planned to avoid too much inner monologue- I'm glad that you steered clear of that as that is often a worse option. One possible way to show more reflection without going into thoughts or monologues is to expand on dialogue and add more emotional reactions. I also love the idea of the connected routes. I didn't get to experience this but it sounds like a really intriguing way to tie the whole story together.
Beginning works often set the course for success in later works so its great that you discovered new strategies that help you in your writing. I wish you the best of luck for future projects! If you ever need any assistance with editing or story development feel free to reach out to me. Good luck :)
In zeikun route, day 80 it wont allow me to continue and it says "required more affection points to unlock after story" and "end of chapter 4" okay i'm confused how do i get affection points? or do i need to finish all endings?
Those are all the "ping" sounds during choice making. In other routes it's crucial, because those points decide which ending you get. In Zeikun's route it's one choice moment that decides.
Thanks for replying!
Hello Pinlin, I finished all routes and endings last night and just had to say that this game is AMAZING! I've never left a review on a game until now-- that's how much I like Dark Nights, lol. This is easily the best otome I've ever played. The art is absolutely PHENOMENAL, and the writing and characters are all ridiculously good. I love what you did with the extra scenes, archive, and sketchbook since they motivated me to do all the routes and endings (which is another thing I never do for otome games, but this one's an exception since it's THAT good). I'm very invested in this game and its characters, so I have a lot to say... this might get a bit lengthy LOL
SPOILER WARNING for anyone reading this who hasn't finished Dark Nights yet!
First off, I love what you did with the routes and storylines for this game. Usually, otome games have one villain and the routes tend to get somewhat repetitive since the player will know what the villain will do, but that isn't the case here. I was seriously thrown off going from my first playthrough on Sachiro's route to Zeikun's route and seeing Rasumi shift from being the main villain to a support character! All of the side characters have good and bad sides depending on what route the player is on, and I think that's genius. At first I hated Roya in Kurato's route, but then I loved him in Junoru's route. I love the duality each of the characters portray, as it really adds depth to the story. Though, Rasumi tends to be pretty antagonistic overall, lol. I also enjoyed seeing how everyone's stories connected to one another. For example, how Sachiro and Kaichi knew each other, and how Kurato and the Kenriji sons went to school together. I was also absolutely baffled when Kaichi was revealed to be Kurato's childhood friend Tenshi! Every character seems to be connected the others in some way, and I loved seeing their different relationships play out. Even the characters that only appeared for a short while (Namely, Yokishi and the Kenriji brothers' parents) caught my eye! Plus, all the designs are super unique and memorable-- I envy your character design skills!
Secondly, I have some questions about some of the characters now that I've seen all the game has to offer.
1. When he dies in some of the endings, Kaichi is shown to have no heart. Does this have any sort of correlation with his curse? Or is having no hearts just a common trait for all shinigami? Kaichi's my favorite side character, and I love his personality and backstory!
2. Is Rasumi's ulterior motive ever revealed? She's a super interesting two-faced character with a lot of secrets. I was thinking that she might be causing all this chaos just for the sake of her own entertainment, but I'm not sure.
3. Why is it that Roya takes interest in the MC, and why does it seem like he's able to tell when his death is coming up? Furthermore, is he craving his own death? In Junoru's route, he says that he'll probably die soon, which ultimately ends up happening a short while after this claim. In Kurato's route, him and Kurato fight and he loses, but he says some things about how he's been wanting to die once he's already been defeated. His character is pretty complex, and I wasn't expecting to like him as much as I do!
Next, I was wondering if you have any art or writing tips to offer? I'm absolutely in love with all of your different styles! I have a hard time with drawing backgrounds myself, and I would stare at the in-game backgrounds for a solid few minutes when they popped up since I was so impressed at your skill. I also have a hard time coming up with good character designs. I'm working towards creating a webcomic in the future and am working on my art skills, so any tips would be immensely helpful :D
And lastly, my personal rankings of the routes are Junoru -> Kurato -> Sachiro -> Zeikun! Though, my favorite boys are Kurato and Sachiro, haha. Zeikun isn't really my type, but I still surprisingly really enjoyed playing through his route! Sachiro was adorable, and I loved his route even more once his spirit form was revealed. Junoru is one that I seriously wasn't expecting to love as much as I do! I really enjoyed the pacing of his route. And finally, Kurato is my absolute favorite because of his design and personality. Loved his dynamic with the MC! I'm a sucker for characters who used to know each other when they were younger.
Alright, I think I've covered everything that I wanted to! Thank you so much for this wonderful game! I loved playing every second of it, and I (like many other people who have played this) would definitely be interested in a possible sequel with the side characters. Though, this game is already perfect for me as it is!
Thanks again! Your art, characters, and writing are all phenomenal! Will definitely stay tuned for your future art and projects :D
Thank you for leaving an in-dept review! They help me a lot with writing, art and future productions. I'm pleased that this game left you a lot of positive thoughts. I added a lot of things I like about otome games or things in general that is rare: variety in routes which makes replaying fun, diversity in plot but the same universe, importance of side characters and more. The bonus content is a reward for people who like to explore all the world's corners. I had a lot of ideas and that shows in how each route is presented.
Your perspective depends on the playing order and it shows multiple sides of the supporting roles. Each main character faces the story from a different perspective and I wanted to do that with others as well. I purposedly didn't let the main characters interact much so they're left in mystery until you play their route. Junoru's route did have the most hidden characters. Even though they had short screentimes, I'm happy that they made an impression. The Kenriji parents are based on their sons (I designed them later). Yokishi is an older OC. Instead of creating new, I wanted to give an existing character a place to shine.
Regarding your questions:
1. Kaichi was stabbed in his heart which caused his first death. Rasumi removed the heart from his corpse later for keepsake and curse. It's Kaichi's emotions and the odd circumstances that gave him the chance to be revived as shinigami. It's a similar story with the ghost boy where he couldn't move on with missing body parts. Rasumi has a tendicy to curse people into children. To her, children are weaker and more 'pure' than adults. It was an attempt to make Kaichi forget about his hatred, but he actually retained all his memories. Another reason is that having no heart is a metaphor for having no feelings. It isn't exacyly in Kaichi's case, but in most cases he follows logic (until he met the MC haha).
2. Rasumi's motives were never clearly releaved. She seems to have different goals in every route. I initially wrote her to be an observer. She acts according to the situation. Hence MC's choices decide the outcome in Zeikun's route. She seems to act for her own entertainment because she is used to perform with a smile (her background as an angel and following orders with no obligation). Rasumi's own story isn't the focus in all routes, so I left that behind (future idea?). It is hinted that she had links with Jace.
3. Roya learns that Junoru gets along with the MC and tries to involve her further with them (just to hangout). His little brother gets lonely and he isn't the right person to comfort. Since his awakening, Roya has been chasing down every blood relative of the people that betrayed his parents- which is also his food source. Since the chase is coming to an end and he knows no other decent way to stay alive, he rather die. Part of it is his guilt for killing. He remembers his emotional abuse towards Kurato in the past so it feels like a justified way to die in his hands. At the same time, he is chased by Chain. It's impossible to run and hide forever in this small village. The last thing he wants is being taken by Chain.
I'm only a hobbyist writer so I can only share personal tips and things that I did.
- Something that gives inspiration is studying other's work and note down what you like/dislike. Even badly written pieces are interesting resources because they tell you what to avoid.
- Consistensy. More of a technical part. I had multiple editors and proof readers working on 1 route. I did that to lessen the workload and more opinions. I did limit the amount of people per route, otherwise the style will go all over the place. It took a few trial and errors to assemble the teams. Even if you're a top notch writer, you need at least a second/third opinion. It can do good to ask someone within and outside the community. They'll give a fresh look.
- Mannerism, speech and way of interactions with other are all elements that add dept to a character. Each individual has their own and that makes them unique. It's not that just their hobbies define who they are. I try to avoid arch-types and make my characters multi-dimensional. It's not that they're a bit of everything, but it surrounds a core.
- Keeping the world small. The more you add, the more you have to explain. You'll risk plot holes and maybe write about them just for the sake of it. One of the biggest problems creators face is that it doesn't get finished. Often I start with the outlines, then fill the details. I do that with drawing as well. If the fundamentals don't make sense, it's harder to edit it all later.
Now about art. This is a seperate journey. I took some time off the project to improve my skills.
- For projects like visual novels, I had to produce a hell lot within a short time. I was experimenting with styles and found something that is easy to work with. Simple, pleasant to look at and can be easily drawn. All characters were designed 'simple' in my standard. The designs weren't hard from any angle or pose. Keep in mind you'll be drawing the same character over and over if you plan do add CGs. A lot of small details might be overlooked. The definition of 'simple' is subjective.
- To be honest, initially I wanted to use stock images for background. Later, I realized that will look very inconsistent paired with other art. I didn't need to learn amazing background skills, but just something that works well with the sprites. I used not to enjoy drawing environment art, but grew to like it after studying them. So my advice is; start on things you like to learn. The first few creations might not turn out great, but that is a step further. Continue to polish your skills.
- Focus on one thing at a time. You'll be less overwhelmed and improve faster.
I started a short webcomic "Monochrome meets Color" to improve my composition and story telling skills. It was a small project of about 180 panels done in 3 months. Those short projects are very informative and I get to know my limits.
I hope this answers your questions. Thank you for the support!
Thank you for taking the time to reply! I learned so much more about the characters I had questions about, and now have a much better understanding for art and story creation. You've really helped me out; again, thank you so much for the detailed response!
Hi Pinlin, I really love Dark Nights! the characters are all super interesting and their design are top notch, the art is amazing and the music is great!
I do have have some questions tho, haha, to be honest all of the supporting characters ( Chain, Jace , Blace , Roya and Kaichi) really caught my eyes. Is there an chance of getting their routes ? I´m definitely routing for a Chain one.
I still have to play sachiro´s route but roya seems to be keep dying ? Is that an important part of the story? He did seem to try to be a bit of a better person in Junoru´s route when he tried to cook, I wonder if there can´t be a" happy endnig" for him well he did say in kurato´s route that he wants to die but I don´t think he really wanted to more like he knew, he is goint to get killed sooner or later.
And I find it a bit odd how chain didn´t kill kurato after he found out he has been cursed, I thought he would show no mercy but thats not case.
( my favourite route is Junoru´s btw I reaaaally love him)
Thank you for creating this wondeful game! Looking forward of more ! ( sorry my english is not the best)
I'm pleased to hear that you had a good experience. Thank you for the praises!
Actually, Chain's story has been on my mind but I haven't had the chance to go for it. For now, I wait until I have more time on my hands and if there is enough interest.
If you play through all routes, you'll see what's in store for Roya's fate. So far he only interacts in 2 routes and appears briefly in another. The comment above yours had a question regarding him as well. I explained a bit more about him in the reply. Be warned that there are spoilers. I recomment to read after you've completed the game or have played enough.
Thank you so much for replying!
I'd LOVE one too! <3
Hi Pinlin, I just wanted to say that I finished playing all routes and endings of the game today and holy crap, I LOVED IT ALL SO MUCH. Your art is absolutely AMAZING, and the storyline was so engaging. Usually, after getting into a new game or fandom or whatever, I have a lot of things to say, so sorry if this comment drags on forever xD
[SPOILER WARNING to those who are reading this comment who haven’t finished all endings of the game!]
First things… questions I still have regarding some of the deeper lore/plot.
Okay, now that all of my questions are out of the way… I’m going to say a few thoughts about the existing routes!
Routes ranked from 4th to 1st place:
#4: Kurato. Although he’s an awesome character, he’s just the personality type that I feel least interested in. That’s not to say this route was bad in any way! I really enjoyed playing through his route! I only felt like the romance came a little too soon compared to the other routes, and I’m just not super interested in his personality.
#3: Zeikun. I love his personality and character design, and there’s really nothing wrong with his route at all. However, I just prefer other routes a bit more than his.
#2: Junoru. This boy is too precious. I really love soft personalities in otome games, especially in a game with such a complex and dark plot. It complements the story well! I also loved the flower symbolism in his route; even though it was sad, I adore his normal ending CG. He looks so peaceful, resting over the flowers. I feel bad that he had to go to hell rather than heaven, though. Oh, on that note… CAN I JUST SAY THAT SENDING HIS MOTHER AND FATHER TO SEPARATE AFTERLIFE REALMS IS LITERALLY THE MEANEST AND CRUELEST THING EVER.
#1: Sachiro. Okay. I did NOT expect myself to like his route as much as I did. I’m not really into the shota types, so I was very hesitant about playing his route. But once I got into the 2nd-3rd chapter? Wow. I absolutely adore the plot line of his route. It has a somewhat Spirited Away kind of vibe, except it’s a spirit going into the human world. And can I just say that non-cursed/adult Sachiro’s design is my favorite thing ever. The moment I saw him, and got then to know his true personality? I knew he was best boy. Also, I really dig swordfighters in fantasy games. The CG you drew where he is about to kill all the evil spirits in the spirit realm was too amazing. I love the transition of his normal fighting self to the darker version where he looks much more ominous. Also, might I mention that one of my most treasured OCs in a medieval fantasy story I’m making is a swordfighter, is a Cancer, and has a dark/corrupted side that ends up overwhelming him at one point? I guess I just really like that type of character. xD
Lastly, I would like to conclude with this:
Pinlin. You are an amazing person. Your art is so good. Even though I’ve never liked anime art styles completely, your style is so captivating and beautiful on so many levels. The color schemes you use seriously soothe my heart. I’m a hobbyist artist myself (and am currently making a visual novel of my own, but it’s only a personal project for my friends for now), and the kind of stuff you do is what I aspire to be in the future. I loved every aspect of this game, and I really hope to see more games from you in the future, if you’re considering it. I’d be totally down for a sequel of Dark Nights featuring the side characters! Since you said that you would do a route for some side characters if you had enough requests for it: if you want to, I would love to see routes for Chain, Kaichi, Roya, Jace, Blace, Lioji… oh wait… that’s literally all of the male side characters. xD But in all seriousness, I think I would be most interested in seeing (as mentioned above) Ikuya featured as the POV, getting to know the side characters. Ikuya deserves more love and screen time! (That bit about her fighting Rasumi off with Zeikun? Spectacular.) But… you are your own person, and as a creator, you should do whatever you want, and I don’t want to be a demanding fan of any sort. Do what makes you most happy!
Phew! That was a lot of typing. I hope you’ll find the time to read this through and tell me your thoughts. Thank you so much for making this game. It’s been a pleasure playing through it. ^v^
-Nocte
Thank you for this thoughtful review. In fact, I love reading long feedback so no need to apologize for it! Usually, I don't get to hear live feedback from players. By the time they finish the game, they've forgotten most of their reactions on events and scenes.
I'm happy to hear that you enjoyed all storylines. Each was created with a distinctive style for different preferences. The stories are obviously focused on the main characters so there is a lot missing about the supporting roles.
1. I regret not revealing not enough of Rasumi because so far she seems to be a black sheep despite her various roles. She is not the main villain in some routes, like she didn't cause the tragedy in Junoru's story. In Sachiro's route, she acts as a supporting character. Without Rasumi's help, Sachiro wouldn't be able to ever meet MC normally. In the bonus scenes there is a small dialogue between Kaichi and Rasumi. I left it as an open end, because these two have a seperate background story. Rasumi double-faced nature started since her traumatic childhood. A short scene is revealed in her diary during Kurato's route chapter 4. Another hint was left when Blace said Jace and Rasumi have a bad relationship. Jace is the guardian of Heaven's gate and Rasumi is an angel- which means they had some encounters before. The first time Rasumi meets MC, she acts very friendly. I had this idea that Rasumi watched MC from the heavens, thus knowing MC for a long time. If I ever get the chance to expand the lore, I'd love to write more about this character! I've created her long before Dark Nights existed so my mind is full of ideas.
2. Chain is also one of my personal favorites- the mysterious one. Just like Rasumi, I didn't reveal much about his background. Although, he is way more popular. The first encounter of Ikuya with Chain is that she walked away , scared. Their chemistry will be a funny or interesting development. His relationship with the MC varies a lot depending on which route you are. To reassure you, Chain is completely human. If he were super natural, he might dislike himself too(?) which sounds edgy. So far there were hints that Chain lives alone. His place has no any hints related to his friends and family. He met Kurato since he was a teen at the investigator department. He might have been working there longer. The woman in Junoru's route was one of Chain's ancestors since she looks like Chain. They practise hunting supernaturals for generations, but now there are none of those specialists left. It was mentioned somewhere Chain killed a cousin who turned into a vampire. Roya recognizes Chain because of his bloodline. Aside that, Roya encountered him a several times before. The "hunters" are known for their skillful and terrific tactics of capturing/killing supernaturals. There is a black market for these kinds, hence Roya is afraid of ending up there. If I would explore more of this world if I were to write Chain's story.
3. Arount the time Roya attacked the teacher, he already drunk one of those potions. His parents didn't know this. The school ghost was killed by other classmates and Roya has nothing to do with that. He tends to mess around with Kurato. Not all characters speak the truth at times. Kurato used to have a very low self-esteem which made him an easy target. Usually bullies aren't aware of the damage they cause. The teasing starts innocently and gradually gets worse. Roya didn't have any friends during his childhood, and still doesn't in present time. He has trust issues because of the events that happened in the past (kidnapping, conflicts with villagers, murder of parents, betrayal of aquaintances etc.) He doesn't look down on other people, like he saw some potention in MC, but prefers to keep emotional distance. The interactions with his parents were shown from Junoru's perspective. Junoru once mentioned that Roya, despite being older, wasn't a suitable heir because of his troublesome personality. He is mischievous in nature and naturally smart but doesn't put much of his talents to use.
I thought that I covered enough of his backstory, but I realized that it was mostly told from other character's perspectives. Roya is a complex character because he acts as he feels like in the moment. I actually had him in mind as 5th romance-able, but 5 storylines felt way too much.
The flirty arch-type might be the least likeable so I removed him. Now he is a side character somehow a lot people got their eyes on him lol.
4. There is a time skip from where the twins were forced to kill and present time where they work for themselves. I had a seperate story in mind of how they came to be- and it's pretty dark. The people who wanted to kill the Kenriji captured the twins to work for them. Luckily it didn't last long because the twins managed to escape a short while after the Kenriji were dead. They didn't appear in Sachiro and Zeikun's storylines because they are different creatures. The twin's main focus are humans/undead and those that jump through time by accident (Kurato). Unlike Chain, they completely unaffiliated. They act to what they think is right to keep the world's balance even if it needs sacrifices (Junoru's route). Jace tends to show less empathy as he is used to sending people to the Heaven. Blace has dealt with different tasks and sometimes hesitates to make decisions.
About the main characters, each has a distinctive personality. I had different editors and proof readers working on each route. Because of this, the MC might feel inconsistent. Although, in real life people tend to act differently in each relationship too. I'm glad to know that at least one of the main characters stole your heart<3 It's such a coincidence that we have similar elements in our stories. Sachiro was quite difficult to write, because I had no main goal for him in mind for a while. I re-wrote his story a several times before I came to this point. One of the major changes was adding his adult form. From there the rest became easy to direct his story.
Thank you for the praises on my style! I especially developed it for creating this visual novel. To be honest, I tried stepping away a bit from anime style because it wasn't perceived positively by people around me. I choose to focus on composition and colors as keypoints (I struggled with artblock and identity for a several years. Because of this, Dark Nights got affected by delay in development). After I finished all CG art, I added a lot of cutscenes and small animations. For Zeikun's route, I wanted the scenes in inkwash style. His themes are around oriental cultures, so I thought that was the most fitting. In Junoru's storyline, a lot cutscenes were more like graphic design and "straight-cut". Sachiro's route should had more sketchy drawn scenes. It reflects his dreams but also uncentainty. For Kurato, it was a combination of all. During the last years of developemt, I wanted to experiment with visuals and it shows there.
All of the side characters have their own lore. I created this visual novel because I love my OCs and wanted to flesh out their stories. Even if I don't create visuals novels for them again, you'll see/read more about them in other forms (illustrations, comic, animation etc). In the bonus scenes I added dialogues that couldn't find a place in the main story.
Dark Nights is my very first published writing and I'm happy to receive so many positive feedback (´・ᴗ・ ` ) Anyway, thank you for your time playing and sharing your thoughts!
Thank you so much for your detailed response! Ah, so much stuff makes sense to me now.
Again, thank you for this game, Pinlin! I had a blast playing it and I eagerly await more content from you in the future, whether it be Dark Nights related or not! In the meantime, I'll be making more memes and fanart in the Discord. (*w*)
So is there a way to hide the text box? I notice that some of the CGs don’t appear in the album such as some chain ones, her with the umbrella, and a kaichi one. I really want to save these of course so unless they are in the sketchbook thing, I’m not sure how to get them other than screen cap. Thank you
Press H on your keyboard. For more useful commands go to Main Menu -> Credits -> Help
The scenes you mentioned are cut scenes and don't appear in the album or sketchbook (the latter contains more artworks not shown in game). After I finished drawing all CG art, I had even more ideas.The cut scenes looked too simple to earn a place in the album. Besides, the album is already very packed.
For now you can only save those special scenes by screenshotting or save slot.
I'm really glad this game is finished! So far i have only played Sachiro's and Zeikun's route but i love it already. Thank you for creating this game!
But i wish there is a route for Kaichi and Chain hahah, their character are so interesting.
Thank you again for creating this game!
Please do a Kaichi route! I really like his character and the plot itself!
There are so many different backgrounds.I wish there could be a background gallery as well...There should be at least 5 parks and even more pictures of the sky.I am trying to take screenshots and appreciate them.
I see a different background(or something else?) in Zeikun's chapter 3 when it describes his mother's death. Is that a Chinese painting? I have never seen such pictures used in VNs before. It must takes a while to draw the painting and it is amazing that the characters can also move.How did the creater learn it anyway?
I love this game so much.I want to done all the endings.The art and the music was sooo cool.
I loved this game. I hope that you create more visual novels or write more routes, because this was amazing.
This visual novel is amazing! Never seen a free game that should be worth more! Are U going to create another? If so, UwU's and OwO's tiny bean! Hope that this game gets a fandom surrounded around it!!1!1
~Tiny bean
This was a great visual novel. I enjoyed it. I have to say though- You should do routes for Chain and Kaichi. I loved their characters SO SO much.
I feel bad, but, somehow I ended up loving the side characters more than the main ones! You did such a wonderful job giving them life and stories! Chain, Lioji, Kaichi... They all deserve happy endings!!!
Zeikun's good end felt a bit like a bad end as well, haha, whilst Sachiro's bad end could pass for a good one -- is there an explanation for why Miyoko can see spirits in Zeikun's route but not Sachiro's? It's a shame the two never ''meet'', seeing as how Zeikun sort of takes over the role in absence.
Okay.
I have to say that this is the best otome visual novel I've ever played. And it's free!
I've only fully finished all of Junoru's routes, and I can say that he is my favorite "anime" boy ever. He's so cute.
Spoiler:
Junoru is the best zombie boy ever and no one can change my mind. But seriously, this was just an awesome experience. Soundtrack, art, amazing storyline, unique characters. This game has it all! I honestly didn't think it was going to be this good! I really do hope this game becomes a lot more popular so I can actually talk to people about how good it is, but like, really. It was great.
I already know that you're not going to start another game this big, but I'm completely fine with that. This is hours of entertainment. And honestly, when I'm done, I'll play it again.
I really love that this game has an achievement/ending and gallery section. It really makes me want to get every possible ending etc.
There's not a thing I would change. Great job! :)
still love this. it's very rare that a vis nov this great comes to completion, and for free?! madness. i look back on it fondly, might even replay just to spend some more time with junoru...
i mean there's nothing super groundbreaking here, but it's all done so WELL. the art, the story, the variety and depth to the characters... ugh. a masterpiece.
if this came out on steam, i'd buy the shit out of it (already have it in my library here, for the record). if a sequel came out, be it just more of the same, or perhaps a different story where we can date the side characters, i'd buy the shit out of that too.
I love this game!! I'm writing this after only completing Sachiro's route so far, but it's been amazing! I'm so grateful for all the work you've done on this, and the fact that it's free is just wowza considering how much content is in this, thank you so much. I'm planning on completing all the other routes soon too...let's see how it goes lol I can't wait!
side note Lioji is the love of my life, he may not have a route but his existence is exquisite
This game was awesome!! The characters are super handsome guys.
Personally I loved the end with Zeikun, he is perfect and i think i have fell in love with the twins and Chain, really hopped for some ending with them or a love route.
Pd. sorry for my English, not my native language.
hey, i really love this game and all the characters are amazing :) i also really like the way roya is written and i love his character in general, and i think if there was a route for him it would be very great!
I just want to say, HOLY CRAP! This game is astonishing in terms of the storyline, characters, art design and graphics. Not to mention that it is a FREE game! You have truly outdone yourself with this game, developer! ^^ Additionally, all the love interest routes are entirely different so readers dont have to worry about getting bored reading the same lines again, thus making it easier to replay the game in order to get different endings. Hope to play more games like this from the developer in the future, even if it is paid!
It's my first game project that got pretty big. I don't know what the quality standard is, so I rather have more people enjoy it. I played many VNs before and took example what I enjoyed and didn't like. The routes should feel distinctive so each has their own style and structure. Because of this, some routes are preferred over others.
I'm delighted by the feedback I received so far. I will continue to improve myself for future projects. If anything, they might not be as big as DN.
made an acc just to say how much i love this game
normally a game of this quality would cost at LEAST 40 euro on steam but the fact that it's free is REALLY suprising. Normally while playing a vn i skip trough to see how long it takes till i can actually make a choice but for the first time i din't with this game! It managed to grab my attention right from the start and this game really is a master piece!!
I'm excited to see any futher games if they are someday released
I appreciate your efforts of sharing your thoughts!
I started as an illustration artist and shared my work on social media. I thought creating a game is similar to sharing my artwork and occasional journal posts. Besides, it's my first published writing so I hope more people can access it and enjoy. The first menu choices were very soon. It's something that I always look forward to when starting a VN.
Thank you for your support!
Hi, I played every routes and omg I was so sad each time I saw one of the guy's death... (sorry I'm not english so I m bad at writting ) It s a beautiful game and I hope there will be a route for Blace, Kaichi,Jace,Chain and Roya and of course Liojiiii, they all are sooooo cute uwu
and a story with the prologue's child of course x)
And, Will there be a way to save guys of other route when we see them taken by death or by Chain ?
That's the tragedic side of the story, but there are routes where no one dies depending on your choices. In some routes deaths are unpreventable. Then there are endings that decide the character's fate.
I'm glad you like the side characters as much! I gave them active roles rather than accessoires for the main ones.
I swear the game was amazing its so hard to find a mc that's not dopey or a mary sue among otome games honestly this game was so well written like I am shocked that this is a indie game like you are so bloody talented btw with there be routes for lioji, kaichi, chain, roya, blace and jace not to sound rude but girl you designed them so well and gave them such great personalities and backstories but like there isnt a option to romance them its so sad but like I get it and making this game must of taken you so long sorry if I offended you or if I seem ungrateful but like I wish there was a option to romance them to lol. If you do make them when will the game be released lol honestly if it does happen I cannot wait!!!!!!!
DN is a passion project I worked on alone for a long time. I tried to take as many roles as possible to have the control over the style. The game went through a lot of changes over 6 years. I had to improve every skill required for game development. It's not like I could pull off the same quality right off bat haha.
Depending on the amount of interest for the side chacters, I might write their stories too. Thank you for the support!
it would be awesome. Hopefully there there will be enough interest.
Hello, i'm from Brazil and i have to say i loved this game (sorry rusty english)
So I play everything in Visual novel world, Japanese, otome eroge, Dating sim, Halloween Otome (i Love it too). And This game is awesome, story , characters and all this is amazing. I confess i get scared sometimes too. So i loved too all characters, Kaichi, Chain, Roya, Ikuya, Lioji.
I would play a game with all the secondary characters. Although it is an indie game the quality of it is incredible. Thank you so much for such a beautiful game and passionate characters.
Hello, thank you for sharing this comment. No worries about your English, I can understand you perfectly.
I guess the horror themes worked well eheh.
I always wanted to write a full story about my characters. I've always done short scenes and single illustrations with a brief description. They didn't feel enough to bring my characters to life. This is my first game and story I shared in public. After all the kind comments and support, I want to keep creating and share more.
Anyway, I'm glad you enjoyed my visual novel!
can you make it where you can be with liojii
That will be a whole different plotline hehe.
OMG does that mean there will be play through with him in the future I literally can't wait!!!
I think you should make another dark nights where you can do more stuff with other characters!!!
PINLIN WHO ARE YOU AND HOW DO YOU EXIST
*cough* I’m sorry but let me get this straight. There are so many good things about this game. Personally I’ve only played Japanese otoge before and I am so done with them for so many reasons and I generally love playing indie games and really did not expect what was coming.
The art is beautiful. The BGs are done really well they’re neat and they fit the characters art style so well too which is something that even 7 Scarlet couldn’t get right.
The BGM is simple but lovely and it fits the situation , dialogue and the mood perfectly.
The gaming system and the UI fits the story and game’s purpose and it’s minimalistic and gorgeous.
I must say I was reallyyyy SHOOK when I saw the OP video like whaaa- that was so crazy and super cool too!
But most importantly! The writing ! I can not begin to say how impressed I am with the writing.
The characters have been written so well, Miyoko is such an understandable character she’s smart and funny and her reactions are so relatable and I’m so glad that we don’t have to deal with those « damsel in distress » bullshit .
The whole plot carries on very smoothly there’s simply no error in the writing ; how is this possible. The pacing is right, every scene is interesting and adds something to the story. And everything is just so balanced.
I’m sorry I’ve never written a garbage so long but Pinlin you are surreal! I can not believe that you have made such an amazing game ! Congratulations really ! You’re truly inspiring and I’m just so grateful.
-Your tiny super pineapple fan
Stay safe <3
Hello, I'm just a random person who likes telling stories _(: D
At the time I started this project, there weren't many English otoge. I wanted to contribute to this community and share my passion for visual novels. I hoped to give players an amazing experience like I had.
One of the reasons that I did not collaborate with other artist is I wanted to keep the style consistent. Background, characters, CGs and even the UI. I experimented with styles and came to this simple and clean theme.
Credits are given to the composers for the beautiful BGMs. I purposely gave freedom to maximize their creativity. Even when the soundtrack didn't end up like I expected, I could find use for another scene. I thank the vocalist, song writer & composer, mixer and arranger for the OP. These were roles I couldn't fullfil myself and I had wonderful friends to help out.
Thank you for praises on the writing! I admit that I have a lot to learn; most of the plot was written 6 years ago. I could only polish it with today's knowledge. I would have done some things differently if I were to write from scratch.
The editors and proof readers are here to shine for keeping grammatical/spelling errors to minimum. After release, I did spot a few mistakes. For a 270k script it isn't a big deal.
Thank you for dropping your thoughts and your support! It was enjoyable to read <3
Stay safe and healthy!
This game is just amazing, so far I've done Kurato - Junoru and Zeikun route but the only one I am completely done with is Zeikun... I'm trying hard for the other two but their is two illustrations I can't get and this is soooooo frustrating x). And I know this is not fair but can we find the solutions somewhere?
Anyway this game is so important to me, Thank you for all! <3
There are walkthrough linked at the bottom. If you still are puzzled, you're welcome to join my discord server and fellow players can help you out.
Thank you for the positive feedback! I poured my heart and soul into this project for many years. I'm delighted that it turned good.
I really liked the UI of this game, is so clean! The backgrounds are so pretty too. My only problem gameplay-wise; would be how sometimes you have to make 100% perfect choices in order to get the happy ending. (edit: Spoilers below)
Character wise, I love them all. But I didn't felt comfortable with the romance in Sachiro's (I found the 1st half to be quite weak) and Junoru's (a lot more heavy-backstory focused) paths.
Zeikun's made me emotional - but at the same time, I found his route to be the most forgettable of them all.
Kurato's is my favorite due to his motivations, personality traits and how he actually interacts with the side cast (and not only the MC). He's a believable and 3D character - through I'm not fan of how his route had a lot of teasing with almost all the other male side characters. I think there was a missing chance of exploring more his beliefs towards justice or work (Sherlock Holmes and Watson style!).
But I know that writing non-human characters, such as demons, gods, angels, 'ghouls' can be hard. Aside that, I overall liked how you connected the plot points, this VN is really good and binge-worthy.
Personally, I like a clear GUI with a theme that fits the whole game. After a few attempts, I came up with this. Even if you miss 1 or 2 choices, you can still get the happy ending. I know some routes are trickier. Usually when there are 3 choices, each gives between 0-2 points.
Each story has a different structure. I like to experiment with variations not just in visuals but narration. I see you have your preference and thank you for the critique!
I think there were many holes and unexplored parts of the story. We only follow MC's perspective, so many things happen behind the scenes. I covered some parts in the bonus scenes, hopefully enough to satisfy your curiosity.
Anyway, thank you again for sharing your thoughts!
Such an amazing game! I spent all day playing through all of the routes! I was entranced from the first hour to the last! This now has a special place in my heart. I really enjoyed playing.
I'm glad that the game kept you hooked, even more that it's a memorable experience. Thank you!
Wow, I absolutely love this game! I've been playing for hours!!! I really, really like Kurato! I can't seem to get romantic endings- just normal :') But I really love this game!! I'll make sure to support in the future when I can!
His route is the hardest when it comes to making choices for the romantic ending. While he is a very open character, his heart is a tough nut to crack :') There are 2 walkthroughs at the link section. Maybe they can help you to get the other ending.
Thank you for the support!
I've been looking forward to this game since the demo and it's been everything that I expected and so so much more. I downloaded this game last weekend, chose Sachiro's route and finished 2 endings in 1 night. I'm honestly left speechless; no amount of words will describe how much I love or enjoyed this game! Every character is sOo cutte and to die for!! [ Potential spoilers ] One thing I noticed was how the MC and Sachiro both described as though they were missing something in their life and wanted to try something new. I thought that that was cute and maybe could mean sth? Also at the scene where Sachiro tries a new drink and it's name happens to be the same as what her friends described her. Haha, am I looking into it too much? And my fav scene so far is from achievement 25 - it really got to me haha! n_n
Ever since playing it that night I've been impatiently waiting for the next weekend to come so that I can try out the other routes (I don't allow myself to play on weekdays so that I don't binge when I need to work). I'm planning on trying Kurato's route next and honestly this is the best reward after a week of studying and work :'D thank you so so much and (a late) congrats on the release <3
Oh! And please consider making routes for the side characters, thx <3
Definitely one of the best free visual novel I've played so far! The art is AMAZING and the story itself is captivating as well. I've come to love all the characters as they are all so interesting and play a major role in the plot line (including the side characters which is really rare in VNs) I'm surprised this game is free given its amazing quality. Definitely 10/10 for me! ^^