So far I like the game. The artwork is good, and the story interesting.
But the mc is an idiot. How foolish must you be to believe the local police would assign a guard dressed up like...well... definatly not a policeman. Personally I'd head straight to the police-station to check if it's true, and not trust him one whit.
She's also not telling her friends what's going on, which she really should have, Mind you, I get why she doesn't. Humans are funny that way. So it makes sense that she decide not to. But I really would have loved to have a choice to actually tell them. Because that's what -I- would have done. (Not because I care to tell them everything, but as an insurance policy should something happen to me. Better to be laughed at and either saved or avenged later, than to keep your dignity and end up dead with no one having a clue why.)
It feels incredibly frustrating to have so few choices. >_< I feel like there's nothing I can do to impact the story at all after the prologue. And even when there are choices, there was very few that impacted the story at all, except choosing potential love interest. I can't see any difference in the outcome of the story no matter which choice I pick most of the time.
How does going straight when you stare at a forest or house make you somehow end up in town? oO Is that an intentional magic kinda of thing, ooooor.....? Oo That is one bizzare run.... CLEARLY some kind of wacky magic is going on as the way you turn doesn't make any sense.
Pop quiz: DO choices matter? Am I just blind on that? I realize I may be mistaken about it, maybe I didn't watch the path long enough or something....
Or is the only choices that makes ANY difference in this game choices that define whether you live or die, and which love interest you want?
The demon is not very good at being a demon. *pouts*
But I admit that is very common in games like this. For some strange reason people seem to like bad boys that aren't actually bad. I don't think I will ever understand it.
Honestly tho....
This looks a whole lot like most other Otome games I've seen on Steam. Including those published by larger companies.
The backdrop of the story may change, the love interest may change their appearance but usually contains the same basic cast in some form or other, and the basic story remain the same in every single one of them.
Whether that's a good or a bad thing depends on your tastes.
If I could turn back time, I would've done everything differently. This was written by a first time developer with no clear direction. I got a chance to improve by making the DLC. I appreciate critiq like yours, so I can use it in my future work.
Firstly, I added a lot more choices. The prologue alone has 5 menus and they do impact the plot. The MC gets more inner monologues and reflects on her actions. She has her own back story, but the reader can influence her actions.
I took a spin on some common tropes in the DLC. Some characters are underdeveloped in the main game. I'll do my best to take more notes in the DLC beta testing.
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Also: the ending was miserable.
My dear demon vanished without me. *sobs*
Didn't even get a choice to go away with him.... *sigh*
So far I like the game. The artwork is good, and the story interesting.
But the mc is an idiot.
How foolish must you be to believe the local police would assign a guard dressed up like...well... definatly not a policeman.
Personally I'd head straight to the police-station to check if it's true, and not trust him one whit.
She's also not telling her friends what's going on, which she really should have,
Mind you, I get why she doesn't. Humans are funny that way. So it makes sense that she decide not to.
But I really would have loved to have a choice to actually tell them.
Because that's what -I- would have done.
(Not because I care to tell them everything, but as an insurance policy should something happen to me. Better to be laughed at and either saved or avenged later, than to keep your dignity and end up dead with no one having a clue why.)
It feels incredibly frustrating to have so few choices. >_<
I feel like there's nothing I can do to impact the story at all after the prologue. And even when there are choices, there was very few that impacted the story at all, except choosing potential love interest.
I can't see any difference in the outcome of the story no matter which choice I pick most of the time.
How does going straight when you stare at a forest or house make you somehow end up in town? oO
Is that an intentional magic kinda of thing, ooooor.....? Oo
That is one bizzare run.... CLEARLY some kind of wacky magic is going on as the way you turn doesn't make any sense.
Pop quiz: DO choices matter? Am I just blind on that? I realize I may be mistaken about it, maybe I didn't watch the path long enough or something....
Or is the only choices that makes ANY difference in this game choices that define whether you live or die, and which love interest you want?
The demon is not very good at being a demon. *pouts*
But I admit that is very common in games like this.
For some strange reason people seem to like bad boys that aren't actually bad.
I don't think I will ever understand it.
Honestly tho....
This looks a whole lot like most other Otome games I've seen on Steam.
Including those published by larger companies.
The backdrop of the story may change, the love interest may change their appearance but usually contains the same basic cast in some form or other, and the basic story remain the same in every single one of them.
Whether that's a good or a bad thing depends on your tastes.
But it's a good chance it will sell well.
If I could turn back time, I would've done everything differently. This was written by a first time developer with no clear direction. I got a chance to improve by making the DLC. I appreciate critiq like yours, so I can use it in my future work.
Firstly, I added a lot more choices. The prologue alone has 5 menus and they do impact the plot. The MC gets more inner monologues and reflects on her actions. She has her own back story, but the reader can influence her actions.
I took a spin on some common tropes in the DLC. Some characters are underdeveloped in the main game. I'll do my best to take more notes in the DLC beta testing.