Ame el juego es muy bueno!,pero por alguna razón no se porque algunas imágenes el personaje no tiene como el mismo diseño o mejor dicho el estilo de dibujo cambia en algunas imágenes?,si no mal recuerdo las primeras 3 imágenes de zeikun se parecen más a su diseño de personaje junto con el estilo de dibujo y luego las demás imágenes como que el estilo de dibujo cambia y no es el mismo, no? La verdad amo los dos estilos pero creo que me gusta más el antiguo ꉂꉂ(ᵔᗜᵔ◍). Me gustaría que fuera más fiel a su diseño y estilo de antes pero aún así está lindo el renovado? ,pero bueno como dije me gusta más el antiguo, si es que le hacen una renovación a esta versión, ojalá tengan el mismo juego pero con la versión del diseño original o antiguo. Luego pondre otra reseña hacerca del juego y lo bueno que es.˃ 𖥦 ˂
I just realized, maybe because back then I was young and didn't know about the meaning of DLC i thought you're making a sequel like all the cast will be routable just added kyoya and chain, but turns out its just the both of them? Meaning we cant "play" them in the dlc? I swear back then I was anticipating for it cause of Zeikun, I cant romance him in the dlc? T^T
That's indeed what most games do with their DLC. I'm taking a different approach because the main game's visuals are outdated, and I want to revamp the prologue. However, I’m planning to release a patch where the new sprites replace the old ones in the main game.
Furthermore, while you can't romance Zeikun in the DLC, he does appear as a side character. I'm also planning to add extra stories that continue from the main routes, So you can enjoy Zeikun's story after the romantic ending. I hope this clarifies your question!
You made them so hottt,I was anticipating for zeikun~. Also if the DLC and the extra will be on steam? ILL DEF PAY. I'm so hype. Thank you so much for your work and for answering me
*EDIT*
I FORGOT TO ADD you make all the characters loveable makes me want to route all of em. if someday you'll make a dlc again or a budget plan for blace and kaichi* I'll definitely pay too TYSM
this was an absolute masterpiece i love that in all routes we see everyones side of the story and experience it i loved this game so much and the chaacters rip kaichi
So far I like the game. The artwork is good, and the story interesting.
But the mc is an idiot. How foolish must you be to believe the local police would assign a guard dressed up like...well... definatly not a policeman. Personally I'd head straight to the police-station to check if it's true, and not trust him one whit.
She's also not telling her friends what's going on, which she really should have, Mind you, I get why she doesn't. Humans are funny that way. So it makes sense that she decide not to. But I really would have loved to have a choice to actually tell them. Because that's what -I- would have done. (Not because I care to tell them everything, but as an insurance policy should something happen to me. Better to be laughed at and either saved or avenged later, than to keep your dignity and end up dead with no one having a clue why.)
It feels incredibly frustrating to have so few choices. >_< I feel like there's nothing I can do to impact the story at all after the prologue. And even when there are choices, there was very few that impacted the story at all, except choosing potential love interest. I can't see any difference in the outcome of the story no matter which choice I pick most of the time.
How does going straight when you stare at a forest or house make you somehow end up in town? oO Is that an intentional magic kinda of thing, ooooor.....? Oo That is one bizzare run.... CLEARLY some kind of wacky magic is going on as the way you turn doesn't make any sense.
Pop quiz: DO choices matter? Am I just blind on that? I realize I may be mistaken about it, maybe I didn't watch the path long enough or something....
Or is the only choices that makes ANY difference in this game choices that define whether you live or die, and which love interest you want?
The demon is not very good at being a demon. *pouts*
But I admit that is very common in games like this. For some strange reason people seem to like bad boys that aren't actually bad. I don't think I will ever understand it.
Honestly tho....
This looks a whole lot like most other Otome games I've seen on Steam. Including those published by larger companies.
The backdrop of the story may change, the love interest may change their appearance but usually contains the same basic cast in some form or other, and the basic story remain the same in every single one of them.
Whether that's a good or a bad thing depends on your tastes.
If I could turn back time, I would've done everything differently. This was written by a first time developer with no clear direction. I got a chance to improve by making the DLC. I appreciate critiq like yours, so I can use it in my future work.
Firstly, I added a lot more choices. The prologue alone has 5 menus and they do impact the plot. The MC gets more inner monologues and reflects on her actions. She has her own back story, but the reader can influence her actions.
I took a spin on some common tropes in the DLC. Some characters are underdeveloped in the main game. I'll do my best to take more notes in the DLC beta testing.
If you love otome games where characters feel like they truly exist in the world you are immersing yourself in, this is it.
Dark Nights has truly been the most memorable game for me, as I feel like as I am growing to know how to survive better in the circumstances that the MC is tossed in, the characters are also 'growing'. Even after completing the character specific routes, I find myself being able to learn more aspects about them in other routes, allowing me to have a deeper emotional understanding and attachment towards each of them.
Often, in my experience, I found myself playing otomes where characters only existed in their route, which took me outside of the immersive experience as it felt like I was being pigeon holed to only one person.
(Note: I played in the advised order of Kurato > Sachiro > Zeikun > Junoru. For Kurato on my first play through, I died. However, the hints provided allowed me to gain one of the romantic endings for Sachiro on my first play through, the same for Zeikun as well. However, for Junoru, I got to two death endings before I managed to achieve a romantic end. The fact that I couldn't be perfect also made the playing experience even more real, and I am currently aiming to try and complete all the possible endings).
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Ame el juego es muy bueno!,pero por alguna razón no se porque algunas imágenes el personaje no tiene como el mismo diseño o mejor dicho el estilo de dibujo cambia en algunas imágenes?,si no mal recuerdo las primeras 3 imágenes de zeikun se parecen más a su diseño de personaje junto con el estilo de dibujo y luego las demás imágenes como que el estilo de dibujo cambia y no es el mismo, no? La verdad amo los dos estilos pero creo que me gusta más el antiguo ꉂꉂ(ᵔᗜᵔ◍). Me gustaría que fuera más fiel a su diseño y estilo de antes pero aún así está lindo el renovado? ,pero bueno como dije me gusta más el antiguo, si es que le hacen una renovación a esta versión, ojalá tengan el mismo juego pero con la versión del diseño original o antiguo. Luego pondre otra reseña hacerca del juego y lo bueno que es.˃ 𖥦 ˂
I just realized, maybe because back then I was young and didn't know about the meaning of DLC i thought you're making a sequel like all the cast will be routable just added kyoya and chain, but turns out its just the both of them? Meaning we cant "play" them in the dlc? I swear back then I was anticipating for it cause of Zeikun, I cant romance him in the dlc? T^T
That's indeed what most games do with their DLC. I'm taking a different approach because the main game's visuals are outdated, and I want to revamp the prologue. However, I’m planning to release a patch where the new sprites replace the old ones in the main game.
Furthermore, while you can't romance Zeikun in the DLC, he does appear as a side character. I'm also planning to add extra stories that continue from the main routes, So you can enjoy Zeikun's story after the romantic ending. I hope this clarifies your question!
You made them so hottt,I was anticipating for zeikun~. Also if the DLC and the extra will be on steam? ILL DEF PAY. I'm so hype. Thank you so much for your work and for answering me
*EDIT*
I FORGOT TO ADD you make all the characters loveable makes me want to route all of em. if someday you'll make a dlc again or a budget plan for blace and kaichi* I'll definitely pay too TYSM
this was an absolute masterpiece i love that in all routes we see everyones side of the story and experience it i loved this game so much and the chaacters rip kaichi
Also: the ending was miserable.
My dear demon vanished without me. *sobs*
Didn't even get a choice to go away with him.... *sigh*
So far I like the game. The artwork is good, and the story interesting.
But the mc is an idiot.
How foolish must you be to believe the local police would assign a guard dressed up like...well... definatly not a policeman.
Personally I'd head straight to the police-station to check if it's true, and not trust him one whit.
She's also not telling her friends what's going on, which she really should have,
Mind you, I get why she doesn't. Humans are funny that way. So it makes sense that she decide not to.
But I really would have loved to have a choice to actually tell them.
Because that's what -I- would have done.
(Not because I care to tell them everything, but as an insurance policy should something happen to me. Better to be laughed at and either saved or avenged later, than to keep your dignity and end up dead with no one having a clue why.)
It feels incredibly frustrating to have so few choices. >_<
I feel like there's nothing I can do to impact the story at all after the prologue. And even when there are choices, there was very few that impacted the story at all, except choosing potential love interest.
I can't see any difference in the outcome of the story no matter which choice I pick most of the time.
How does going straight when you stare at a forest or house make you somehow end up in town? oO
Is that an intentional magic kinda of thing, ooooor.....? Oo
That is one bizzare run.... CLEARLY some kind of wacky magic is going on as the way you turn doesn't make any sense.
Pop quiz: DO choices matter? Am I just blind on that? I realize I may be mistaken about it, maybe I didn't watch the path long enough or something....
Or is the only choices that makes ANY difference in this game choices that define whether you live or die, and which love interest you want?
The demon is not very good at being a demon. *pouts*
But I admit that is very common in games like this.
For some strange reason people seem to like bad boys that aren't actually bad.
I don't think I will ever understand it.
Honestly tho....
This looks a whole lot like most other Otome games I've seen on Steam.
Including those published by larger companies.
The backdrop of the story may change, the love interest may change their appearance but usually contains the same basic cast in some form or other, and the basic story remain the same in every single one of them.
Whether that's a good or a bad thing depends on your tastes.
But it's a good chance it will sell well.
If I could turn back time, I would've done everything differently. This was written by a first time developer with no clear direction. I got a chance to improve by making the DLC. I appreciate critiq like yours, so I can use it in my future work.
Firstly, I added a lot more choices. The prologue alone has 5 menus and they do impact the plot. The MC gets more inner monologues and reflects on her actions. She has her own back story, but the reader can influence her actions.
I took a spin on some common tropes in the DLC. Some characters are underdeveloped in the main game. I'll do my best to take more notes in the DLC beta testing.
i remember playing this game years ago and im replaying rn it still slaps THIS IS SO FIRE
If you love otome games where characters feel like they truly exist in the world you are immersing yourself in, this is it.
Dark Nights has truly been the most memorable game for me, as I feel like as I am growing to know how to survive better in the circumstances that the MC is tossed in, the characters are also 'growing'. Even after completing the character specific routes, I find myself being able to learn more aspects about them in other routes, allowing me to have a deeper emotional understanding and attachment towards each of them.
Often, in my experience, I found myself playing otomes where characters only existed in their route, which took me outside of the immersive experience as it felt like I was being pigeon holed to only one person.
(Note: I played in the advised order of Kurato > Sachiro > Zeikun > Junoru. For Kurato on my first play through, I died. However, the hints provided allowed me to gain one of the romantic endings for Sachiro on my first play through, the same for Zeikun as well. However, for Junoru, I got to two death endings before I managed to achieve a romantic end. The fact that I couldn't be perfect also made the playing experience even more real, and I am currently aiming to try and complete all the possible endings).